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120 Cards in this Set

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If a fighting style or piece of equipment is not explicitly condoned or banned in the BoW, how is legality determined?
This is at the Marshal's discretion. Creative interpretation of the rules (like "it doesn't say I couldn't ride a motorcycle into battle") is discouraged.

1.4. Creative interpretation of the rules to gain any advantage is discouraged. These rules are intentionally sparse to allow for ease of use. The Marshal, according to these rules, and medieval foam combat precedent, settles all disputes.
What is a Class 1 weapon (color and definition)?
Blue: One-handed swung weapon

2.1.1. (Class 1) One-handed swung Weapon.
What is a Class 2 weapon (color and definition)?
Red: Two-handed swung weapon

2.1.2. (Class 2) Two-handed swung Weapon.
What is a Class 3 weapon (color and definition)?
Green: Thrusting weapon

2.1.3. (Class 3) Thrusting Weapon.
What is a Class 4 weapon (color and definition)?
Yellow: Missile weapon

2.1.4. (Class 4) Missile Weapon.
What is a Class 5 weapon (color and definition)?
White: Head-only missile weapon

2.1.5. (Class 5) Head-only missile Weapon.
What are the two types of defensive equipment?
Shields and Armor

2.2. Defensive Equipment is any item that gives combat advantage to its wielder by preventing Injury, and is unable to inflict damage on opponents. There are two types of Defensive Equipment -- Shields and Armor. All Defensive Equipment must meet the requirements outlined in Appendix A.
May a shield be constructed in the form of torso armor?
No. This violates the "unbreakable armor" rule.

2.2.1. Shields and Bucklers are rigid objects that are padded on the front and sides, and are equipped with handles or straps. A Shield may not be constructed in a manner that would confer the advantage of unbreakable armor.
Can you wear other items on your person such as pouches or headwear?
Yes, at the Marshal's discretion. It must be considered safe and of appropriate aesthetics.

2.3. Miscellaneous Equipment includes, but is not limited to, items such as: belts, pouches, boots, and non-Armor clothing and headwear. While conferring no special rules advantage, miscellaneous equipment may be checked for combat safety and period appearance at the Marshal’s discretion. The minimum non-armor clothing requirements are outlined in Appendix B.
Define the "Body" target area.
3.1.1. Body – Area bounded by the base of neck (inclusive), shoulder-arm joint (inclusive), hip-leg socket (inclusive), groin, and buttocks (inclusive).
Define the "Arm" target area.
3.1.2. Arm(s) – Area bounded by the wrist (inclusive) and the shoulder-arm joint (exclusive).
Define the "Leg" target area.
3.1.3. Leg(s) – Area bounded by the ankle (inclusive) and hip-leg socket (exclusive).
Define the "Head" target area.
3.1.4. Head – Area above the base of neck (exclusive).
Define the "Hand" target area.
3.1.5. Hand(s) – Area below the wrist (exclusive). An empty Hand is a legal Target Area. Any Injury to the Hand is considered Injury to the Arm. A Hand on a Weapon or Shield is considered part of that Weapon or Shield.
Define the "Foot" target area.
3.1.6. Feet – Area below the ankle (exclusive). A Foot is a legal Target Area if it is off the ground. Any Injury to the Foot is considered Injury to the Leg.
What does the phrase "Hand on Weapon" mean?
A strike hit the fighter's hand while it was gripping a weapon. Since a hand in this circumstance is considered part of the weapon, it is not a legal hit to the "Arm" target area.

3.1.5. Hand(s) – Area below the wrist (exclusive). An empty Hand is a legal Target Area. Any Injury to the Hand is considered Injury to the Arm. A Hand on a Weapon or Shield is considered part of that Weapon or Shield.
What does the phrase "Foot on Ground" mean?
A strike hit a fighter's foot while it was on the ground. A foot is only a legal target area if it is off the ground, so play continues without injury to the "Leg" target area.

3.1.6. Feet – Area below the ankle (exclusive). A Foot is a legal Target Area if it is off the ground. Any Injury to the Foot is considered Injury to the Leg.
How much force is required for a strike to score a legal hit?
"Sufficient" force.

3.2.1. Weapons which strike with sufficient force can score a hit and/or Injury to the Target Area.
How many hits of injury does a Class 1 weapon cause when swung with two hands?
One.

3.2.2.1. Class 1 (one-handed) Weapons cause one hit of Injury to a Target Area. Any Weapon swung with one hand no matter the size is a Class 1 Weapon, including equipment that qualifies as Class 2 Weaponry. Class 1 weapons swung with two hands causes one hit of injury to a Target Area.
How many hits of injury does a Class 3 weapon cause when thrust with one hand on an unarmored opponent?
One. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a Class 3 weapon cause when thrust with one hand on an armored opponent?
Zero.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.
How many hits of injury does a Class 3 weapon cause when thrust with two hands on an armored opponent?
Two, which instantly disables the limb. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a weapon that passed as a Class 2 weapon cause when swung with one hand?
One. Although a Class 2 weapon always causes two hits of injury, it must be swung with two hands or it is considered a Class 1.

3.2.2.1. Class 1 (one-handed) Weapons cause one hit of Injury to a Target Area. Any Weapon swung with one hand no matter the size is a Class 1 Weapon, including equipment that qualifies as Class 2 Weaponry. Class 1 weapons swung with two hands causes one hit of injury to a Target Area.

3.2.2.2. Class 2 (two-handed) Weapons cause two hits of Injury to the Target Area.
How many hits of injury does a Class 4 weapon cause when striking an armored opponent (not in the head)?
Two, which instantly disables the limb. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a Class 4 weapon cause when striking an armored opponent in the head?
None

3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.
What weapon classes may target the head legally?
Class 4 and Class 5

3.2.3. The Head is an illegal Target Area for Class 1, 2, and 3 Weapons. The Head is a legal Target Area for Class 4 and 5 Weapons.
How many hits of injury does a Class 5 weapon cause when striking an opponent (not in the head)?
Zero.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
How many hits of injury does a Class 5 weapon cause when striking an unarmored opponent in the head?
One, instantly causing death.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
How many hits of injury does a Class 5 weapon cause when striking an armored opponent in the head?
Zero.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
What is the maximum number of extra hits multiple pieces of armor can confer to one target area?
One

3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
May a single piece of armor confer an extra hit to more than one target area?
Yes

3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
Does armor protect the entire target area on which it rests?
No. It only confers an extra hit where it covers.

3.3.2. Armor only protects areas covered.
How much of a target area must armor cover to be counted?
A significant portion (approx. 1/3) unless it extends from another target area.

3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
If a weapon strikes both an armored and an unarmored portion of a target area, is the extra hit from the armor counted?
No. The strike is considered to have struck the unarmored area.

3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
If armor is covered completely by other garb, so it is no longer readily visible, can it be counted?
No. Armor must be easily discernible.

3.3.5. The presence of Armor must be easily discernible to count as Armor.
What two target areas, if disabled, cause instant death?
Head and Torso

4.1.3. A disabled Body causes Death.
3.4.1.4. A disabled Head causes Death.
What classes of weapons do not cause disabled target areas that count toward the limb total?
Class 3 (thrusting) and Class 4 (missles)

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How must death be portrayed as per the Book of War?
Lay down on the ground. There is no mention of three points of contact or a hand/weapon on the head.

3.4.2.1. Death – Lay down immediately. Do not move unless instructed by a Marshal.
How should a limb disabled by a Class 3 or Class 4 weapon be portrayed?
An arm dangles limply at the side. A leg is kneeled upon.

3.4.2.2. Disabled Arm -- A disabled Arm may not hold anything. If the Arm is disabled by a Class 1 or 2 Weapon then place Arm behind back. If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.

3.4.2.3. Disabled Leg – kneel on ground with the non-injured Leg up.
Can a disabled arm hold anything?
No.

3.4.2.2. Disabled Arm -- A disabled Arm may not hold anything. If the Arm is disabled by a Class 1 or 2 Weapon then place Arm behind back. If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.
When hit in the same target area more than once with a Class 3 or Class 4 weapon, what happens?
All strikes after the first are ignored.

3.4.3.1. All subsequent strikes with Class 3 or 4 Weapon on the same Target Area previously injured only by a Class 3 or 4 Weapon are ignored.
When hit in the same arm more than once with a Class 1 or Class 2 weapon, what happens?
The strikes after the first pass through to the torso.

3.4.3.2. All subsequent strikes to an Arm disabled by a Class 1 or 2 weapon pass through to the Torso.
When hit in the same leg more than once with a Class 1 or Class 2 weapon, what happens?
All strikes after the first are ignored.

3.4.3.3. All subsequent strikes to a Leg disabled by a Class 1 or 2 weapon are ignored.
If a weapon strike hits both a limb and the torso, which hit should be taken?
The torso.

3.4.4. A hit that strikes both the Body and either an Arm or a Leg is assumed to have hit the Body.
How many target areas may be damaged by a single strike?
One.

3.4.5. A single strike can only damage one Target Area.
How many strikes can a shield take from a Class 2 weapon before it is destroyed?
Two, if they are solid. After two strikes, it is destroyed and any additional strikes carry through.

3.5.1. Shields can be destroyed by two solid strikes from a Class 2 Weapon. Subsequent strikes to a destroyed Shield continue into the Target Area on which the Shield is worn.
If a shield is destroyed and is struck again, how should the subsequent strike be taken?
It passes through to the target area beneath the shield.

3.5.1. Shields can be destroyed by two solid strikes from a Class 2 Weapon. Subsequent strikes to a destroyed Shield continue into the Target Area on which the Shield is worn.
How many shields may you carry at a time?
One.

3.5.3. Only one Shield may be used by a person at a time.
List and define the three types of legal shield contact.
Shield Bash - using a Shield to strike an opponent from a distance further than two steps away

Shield Check - using a Shield to strike an opponent starting from a distance less than two steps away

Shield Kick - kicking an opponent's shield (not explicitly defined in the BoW)


3.5.4. Shield Bashing, Checking, and Kicking is allowed.

3.5.4.1. A Shield Bash is defined as using a Shield to strike an opponent from a distance further than two steps away.

3.5.4.2. A Shield Check is defined as using a Shield to strike an opponent starting from a distance less than two steps away
Can you purposefully bash, check, or shield kick from behind?
No. Only incidental contact is allowed.

3.5.4.3. A person may not Bash, Check or Shield Kick an opponent's rear quadrant. Shield pushing or incidental contact in an opponent’s rear quadrant is allowed.
Can you shield kick a small shield or buckler?
Yes, but it is discouraged.

3.5.4.4. Shield kicking of small Shields and/or Bucklers is discouraged.
Can you contact an opponent in the head with your shield?
Yes, but it is discouraged.

3.5.4.5. Shield contact to the Head or Neck is discouraged.
Explain the hierarchy of who can initiate a grapple with whom, based on armor.
No armor can grapple anyone.
Leather can grapple anyone with armor.
Chain can grapple with chain or plate.
Plate can't initiate grapples.


3.6.1.1. A Combatant wearing no Armor may Grapple all opponents.
3.6.1.2. A Combatant wearing Leather Armor may Grapple any Armored opponent, but not unarmored opponents.
3.6.1.3. A Combatant wearing Chain Armor may Grapple opponents wearing Chain or Plate Armor.
3.6.1.4. A Combatant wearing plate Armor may not initiate a Grapple.
For grappling purposes, what is plastic safety equipment considered?
Leather armor, meaning they can initiate a grapple with anyone wearing armor. It still does not confer extra hits.

3.6.2. A Combatant wearing plastic safety equipment is treated as leather Armor for grappling purposes only.
What grappling moves are expressly forbidden?
Throws, unarmed strikes, joint/nerve holds, and grappling of the head or neck.

3.6.3. No throws, unarmed strikes, or joint/nerve holds. Grappling to the head/neck is not allowed.
What combatants may never initiate a grapple or be grappled, regardless of their armor?
Archers.

3.6.4. Combatants with Missile Weapons (Type 4, bow/arrows) may not initiate Grapples or be Grappled.
How should the word "HOLD" be used?
To indicate an unsafe situation and stop combat.

3.7.1. If during a battle an unsafe situation occurs, it is the responsibility of all Combatants (and Marshals) who see the situation to call “HOLD” and stop the battle. A HOLD stops the battle while the Marshal assesses the situation. The battle resumes only at the Marshal’s discretion.
What word must be called for a two-handed strike from behind to cause two points of injury?
"TWO"

3.7.2. Combatants attacking an opponent from behind with a two-handed strike from a Class 2 or 3 Weapon MUST shout “TWO”. This informs the opponent that the attack was a two-handed strike, and caused two points of Injury. If “TWO” is not called, the opponent should consider a successful strike to cause a single hit of Injury.
If "TWO" is not called when striking from behind with a two-handed weapon, what how many hits should be taken?
One, as if it was a single-handed strike.

3.7.2. Combatants attacking an opponent from behind with a two-handed strike from a Class 2 or 3 Weapon MUST shout “TWO”. This informs the opponent that the attack was a two-handed strike, and caused two points of Injury. If “TWO” is not called, the opponent should consider a successful strike to cause a single hit of Injury.
Can you lay a weapon against a shield to stop two-handed strikes from destroying the shield?
No.

3.7.3. Blocking a Weapon strike by laying a Weapon against a Target Area and/or Shield is illegal.
If your weapon is sheathed, can it block an attack if it is struck?
No.

3.7.4. Sheathed or otherwise worn Weapons cannot block attacks.
If you grab an opponent's striking surface, what happens?
That limb is lost.

3.7.5. Gripping the striking surface of an opponents Weapon results in the disabling of that limb.
If an opponent is kneeling on both knees and one is struck, what happens?
The non-disabled leg is injured.

3.7.6. If an opponent has both knees on the ground, a strike to either Leg is considered to have struck the good Leg. If the opponent is lunging or rolling around and has a disabled Leg and is hit in either, it is considered a hit to the uninjured Leg.
If an opponent is rolling on the ground and is struck in the legs, what happens?
The non-disabled leg is injured.

3.7.6. If an opponent has both knees on the ground, a strike to either Leg is considered to have struck the good Leg. If the opponent is lunging or rolling around and has a disabled Leg and is hit in either, it is considered a hit to the uninjured Leg.
How can you move if a leg is disabled?
By crawling or being otherwise realistically supported (not running or lunging from the disabled leg).

3.7.7. A Combatant who has their Leg disabled must either crawl on his/her knees or be realistically supported.
How is a bow broken?
By a strike from a Class 1 or Class 2 weapon.

3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used.
What does it mean if a bow is broken?
It cannot be used.

3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used.
At what distance may an archer no longer use a full draw?
Within 20 feet.

3.8.2. A half draw or throw for Class 4 Weapons under a range of 20 feet is required.
What is the minimum distance a missile must travel to score a hit?
The length of the missile (remember, this includes arrows, javelins, and rocks).

3.8.3. A missile Weapon must travel its entire length to score a hit.
How far must a missile deflect on contact to score a hit?
At least 30 degrees.

3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is rendered harmless.
If a missile has already deflected and hits a second target, what happens to the second target?
Nothing. Once a missile has deflected, it no longer can harm anyone.

3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is rendered harmless.
Must an archer call where their arrow hits?
No.

3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon.
Can an archer call where their arrow hits and expect their opponent to take that hit?
Yes.

3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon.
How can Class 4 or 5 weapons, other than arrows, be blocked?
By any means that keeps the weapon away from the target area. That make include striking with a weapon, or catching non-damaging portions of the weapon.

3.8.6.1. All Class 4 or 5 missiles besides arrows may be blocked by any means that keeps the missile away from a Target Area.
How can arrows be blocked?
Only with a shield. If a arrow is incidentally blocked with a weapon, it is considered to have gone through.

3.8.6.2. An arrow may only be blocked by a Shield. An arrow blocked by a Weapon is considered to have continued to travel in the same direction and strike the Target Area behind the Weapon.
What happens if an arrow is intentionally blocked with a weapon?
The blocker must immediately take death.

3.8.6.3. Intentional blocking of an arrow with a Weapon causes Death to the blocker.
How must Class 1, 2, and 3 weapons be marked?
With red, blue, and green tape respectively

1.2.1. Class 1 Weapons are marked with blue tape on either the pommel or handle.
1.2.2. Class 2 Weapons are marked with red tape on either the pommel or handle.
1.2.3. Class 3 Weapons are marked with green tape on either the pommel or handle.
How well must ALL striking surfaces be padded?
Enough to prevent injury when striking full force on that surface.

1.3.1. All striking surfaces of Weapons must be padded adequately to prevent personal injury when striking an opponent with full force on that surface.
How well must ALL non-striking surfaces be padded?
Enough to prevent injury from incidental contact.

1.3.2. All non-striking surfaces must be padded adequately to prevent personal injury from incidental contact.
What may cores NEVER be made from?
Metal

1.3.9. A Weapon may not have a metal core.
List everything that should be checked on a 24+ inch, Class 1, single-edged sword without a wooden handle.
The sword must weigh at least 12 oz.

It cannot have a metal core.

No part of the striking surface can pass more than .5" through a 2.5" hole, unless the sword has a semicircular tip of a minimum 1.5" radius.

The handle must be less than 12".

The pommel cannot readily pass more than .5" through a 2" hole.

It cannot flex more than 45 degrees

The striking surface of the blade must have a cloth covering

Tape on the striking edge of the blade should be at a minimum

The non-striking edge must be marked with at least 12" of contrasting tape.

See BoW -
(1.3.3., 1.3.4., 1.3.5., 1.3.6., 1.3.7., 1.3.9., 1.4.1.2., 1.4.1.4., 1.4.4.1., 1.4.4.2.)
What must be done to wood handles for them to be legal?
They must be taped.

1.3.8. All handles of wood Weapons must be taped, including bamboo and rattan.
What is the difference in checking a Class 1 weapon over 24" and under 24"?
Over 24" has a weight minimum of 12 oz, under has no weight minimum.

1.4.1.1. A Class 1 Weapon under twenty-four (24) inches (60 cm) in length has no weight minimum.
1.4.1.2. A Class 1 Weapon twenty-four (24) inches (60 cm) in length or longer must weigh a minimum of twelve (12) ounces (350 g).
What is the length minimum and maximum for Class 1 weapons, not including double-ended weapons?
12" (not including handle and pommel) and 48" respectively.

1.4.1.5. The minimum overall length of a Class 1 is 12 inches (30 cm) plus the length of the handle and pommel.
1.4.1.3. With the exception of double-ended weapons, a Class 1 Weapon must be shorter than forty-eight (48) inches (120 cm).
Explain how to determine if a Class 1 handle is of legal length.
It may never be more than 1/2 the weapon's overall length.
If that is the case, the maximum length is 18" or 1/3 the overall length, whichever is greater.

1.4.1.4. The maximum handle length for a Class 1 Weapon is eighteen (18) inches (45 cm) or one-third (1/3) of the overall length, whichever is greater. This cannot exceed one-half (1/2) of the overall length.
Explain how to determine if a Class 2 handle is of legal length.
It may never be more than 1/2 the weapon's overall length.
If that is the case, the maximum length is 18" or 1/3 the overall length, whichever is greater.

1.4.2.3. The maximum handle length for Class 2 Weapons is eighteen (18) inches (45 cm) or one-third (1/3) of the overall length, whichever is greater. This cannot exceed one-half (1/2) of the overall length.
List the extra checks that must happen if you are checking a flail.
Only the head of the flail may be a striking surface.

The flail head must have a minimum circumference of 15", measured on separate axes.

The chain/hinge must be a maximum of 6"

The overall length may not be longer than 40".

The chain/hinge must be padded in foam to prevent entangling a body part.

Only one hinge is allowed.

See BoW -
(1.4.5.1., 1.4.5.2., 1.4.5.3., 1.4.5.4., 1.4.5.5., 1.4.5.6.)
What is the minimum length of a Class 2 weapon?
48"

1.4.2.1. The minimum length is forty-eight (48) inches (120 cm).
What is the minimum weight of a Class 2 weapon?
24 oz

1.4.2.2. The minimum weight is twenty-four (24) ounces (700 g).
Is there a weight restriction on Class 3 weapons?
No

1.4.3.1. If the Weapon is Class 3 only, it has no weight restriction.
Explain how to determine if a Class 3 handle is of legal length.
It may not be more than 2/3 the overall length.

1.4.3.2. The maximum handle length for Class 3 Weapons is 2/3 of its overall length.
If a weapon is a Class 3 only (like a spear), what may it NOT have?
A yellow cover to avoid confusion with javelins.

1.4.3.3. If the Weapon is Class 3 only, it may not have a yellow cover.
What Class of weapon is a double-ended weapon?
Always a Class 1 when swung and Class 3 when thrust. It cannot be Class 2.

1.4.6.3. Regardless of length, a Double-ended Weapon is a Class 1 Weapon when swung and Class 3 when thrust.
What must be true about the striking surfaces of a double-ended weapon for it to be legal?
At least 18" of padding covering each end in a cylindrical fashion, and it must pass as a Class 3 on both ends when thrust.

1.4.6.2. Double-ended Weapons must have a minimum of 18 inches (45 cm) in length of padding covering each end in a cylindrical fashion. Both striking surfaces of this weapon must follow Class 3 Weapon standards for a Double-ended Weapon to be legal.
What is the length maximum for double-ended weapons?
7 feet.

1.4.6.1. Double-ended Weapons must not be more than 7 feet (210 cm) long.
What special checks must be made for a javelin?
Must pass as a Class 3

Must weigh less than 16 oz

Must be longer than 4 feet, but less than 7 feet.

It must be padded long the entire length.

Must flex less than 90 degrees.

Must have a yellow cover.

See BoW -
(1.4.7.1., 1.4.7.2., 1.4.7.3., 1.4.7.4., 1.4.7.5., 1.4.7.6., 1.4.7.7.)
What kind of flex is allowed on a weapon?
45 degrees is the maximum for all weapons other than javelins, which may flex up to 90 degrees.

1.3.5. The maximum allowed flex of any Weapon except Javelins is 45°. See Appendix A, 1.4.7.6.
1.4.7.6. Must flex less than 90°. This is an exception to Appendix A, 1.3.5.
What types of bows are not allowed?
Compound bows and compound-crossbows.

1.4.8.1. No compound bows or compound-crossbows.
What is the maximum poundage of both a bow and a crossbow?
35# @ 28" for the bow
15# at loaded draw for the crossbow

1.4.8.2. The maximum poundage allowed on a bow is 35 lbs (16 kg) pull at 28 inches (70 cm) of draw.
1.4.8.3. The maximum poundage allowed on a crossbow is 15 lbs (7 kg) at its loaded draw.
List all the rules for a passing arrow.
Must have two full fletching

The striking surface must be open-cell foam

A significant draw stop must exist at 18".

All arrows must have a penny or penny-like object perpendicularly secured at the end of the shaft.

An arrow's striking surface may not pass more than .5" through a 2.5" hole. No part of the striking surface may be less than 2.5" in any direction.

Modular arrows must have a semi-permanent connection point with screws, epoxy, glue, or strapping tape. The head must be secondarily secured at the end of the shaft with tape.

See BoW -
(1.4.8.4., 1.4.8.5., 1.4.8.6., 1.4.8.6.1., 1.4.8.7., 1.4.8.8.)
If an arrow is altered in any way during the day, what must happen?
It must be rechecked as a new arrow before being used on the field.

1.4.8.6.2. All arrows that are altered in any way during a day of combat will be treated as new arrows and must be rechecked as such before being put back into use.
What weapons are explicitly prohibited?
1.5.1. Entangling Weapons (nets, lassos).

1.5.2. Unmanned Weapons (traps).

1.5.3. Non-compliant double ended Weapons (nunchaku, double ended daggers).

1.5.4. Punching Weapons (punching daggers, tonfas).

1.5.5. Any Weapon when used as intended violates the rules stipulated in the Book of War.
Are shield spikes allowed?
Yes, for decoration. They must still be constructed safely.

2.5. Shield spikes are allowed for decoration
What's the maximum width and height of a shield?
Width is 3 feet
Height is 18" less than the wielder.

2.2. The maximum width of a shield is 3 feet (90 cm).
2.3. The maximum height of a shield is 18 inches (45 cm) less than the height of the wielder.
What is the minimum size a shield may be?
12" on its face.

2.4. The minimum dimension on the face of a shield is 12 inches (30 cm).
What is considered sufficient padding on a shield?
It must be padded on the edges and face so it does not cause injury if used to strike.

2.1. Shields must be padded on the edges and face so as not to cause injury when struck with a forceful blow of an arm/hand.
What is rigid metal armor, and what special rules are associated with it?
It is armor constructed of discrete or continuous metal plate.
It must comply to the "Penny Round" rule - it must be as smooth, as round, and have no more than the cutting power of a penny.

Rigid metal knee or elbow armor (cops), full rigid metal helms, and rigid metal hand armor is prohibited.

(3.1.3., 3.1.8., 3.1.8.1., 3.1.8.2., 3.1.8.3., 3.8.1., 3.8.2.,
3.8.3.)
If chain armor can catch fingers, does it pass?
No. No type of armor may catch fingers or appendages.

3.3. Armor must not catch appendages. Fingers should not catch in Armor. This includes articulated plates and large diameter chain.
During an inter-realm event, who must check armor?
Marshals from two separate realms.

3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event.
What is the maximum size for protrusions from armor?
.5"

3.4. Armor may not have protrusions that rise more than ½ inch (1.25 cm) from the surface.
What is the minimum thickness for leather armor?
3/16"

3.5. The minimum thickness for leather Armor is 3/16 inch (.45 cm). The minimum thickness requirement can be achieved by layering up to two pieces of thinner leather.
Can you layer thinner leather together to meet minimum thickness requirements?
Yes.

3.5. The minimum thickness for leather Armor is 3/16 inch (.45 cm). The minimum thickness requirement can be achieved by layering up to two pieces of thinner leather.
List the special rules for metal armor.
It must be made from period metals (iron, bronze, brass, or copper) or modern steel alloys.

It must have a thickness of at least 20 gauge (1 mm).

The metal must not be easily deformable by hand or weapon strikes.

If it is rigid metal, it must conform to the "Penny Round" standard.

See BoW -
(3.1.8., 3.6.1., 3.6.2.1., 3.6.2.2., 3.6.3.)
List the special rules for composite armor.
It must be identifiable as armor by appearance.

Studded, scaled, or brigandine must cover 2/3 of the target area with metal or leather, or the studs/rings/plates can not be more than 1/2" apart.

3.7.1. Studded, scaled, or brigandine Armor can only be counted as Armor if 2/3 of the target area is covered by metal or leather, or the studs/rings/plates can not be more than 1/2 inch (1.25 cm) apart.
3.7.2. Composite Armor must be identifiable as Armor by appearance.
What are considered the two basic minimum torso coverings?
A tunic or tabard.

1.2.1. A tunic or tabard covering the torso.
What items other than a tunic may be worn under a tabard?
A t-shirt with no visible printing of a neutral color.

Nothing, for men (shirtless).

A neutral sports-bra, for women.


1.2.1.1. Neutral colored t-shirts, with no visible printing, may be worn underneath a tunic or tabard.

1.2.1.2. Wearing nothing on the torso is acceptable for men.

1.2.1.3. Wearing a neutral colored sports bra with no visible logos or modern prints is acceptable for women.
What qualifies as minimum leg coverings?
Baggy pants or trousers, skirts, kilts, and dresses.

1.2.2. Baggy pants or trousers covering the legs.
1.2.3. Skirts, Kilts, and Dresses are acceptable substitutes.
What footwear is allowed?
Muted colored boots, dark athletic shoes, barefoot, or sandals.

1.2.4. Footwear should be muted colors, boots are preferred athletic shoes should be of a dark color and not unnatural. Barefoot or Sandals are acceptable.
When can you wear modern equipment or clothing?
If it worn out of medical necessity.

1.2.5. Any piece of modern equipment or clothing required out of medical necessity overrules the minimum garb requirements.
List all garb items forbidden by the Book of War.
1.3.1. T-shirts that are brightly colored, white, with visible logos, with visible collars, and or visible pockets.
1.3.2. Camouflage or military issued cargo pants.
1.3.3. Modern jeans of any color.
1.3.4. Modern hats.
1.3.5. Any fabrics with modern prints.
1.3.6. Any realistic weapons.