Video Games Essay

  • The Effects Of Video Games On The Video Game Industry

    as long as I can remember I have always loved video games and wanted to be a part of their creation. They have helped me get through some tough areas of my life and I surely would like to contribute to the happiness that they spread among people. As I scanned across the many jobs available in the video game industry, I specifically found one job description that seemed to capture my skillset perfectly. Today I will be investigating the job of ‘Video Game Producer’, researching the daily duties of this

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  • Video Game : Violent Video Games

    Violent Video Game Violent video games(vvg) have become increasingly popular. not only are adults playing, but young children are too. Vvg is repeatedly blamed for damaging the mental states of children. People are claiming that children who are exposed to vvg content have higher possible to become more aggressive. Children who play VVG commit crimes such as shout, fight, and bully more than those who do not play vvg. Many studies have been conducted in order to determine how violence video games

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  • Violent Video Games And Violence

    Research suggests that individuals who play violent video games have an increase in aggression, and over the past twenty years there have been numerous studies reinforcing this belief. However, those studies fail to pinpoint the reasons why. This paper explores causal factors of aggression other than the violent video games. Therefore, variables other than the video games contribute to higher levels of aggression. Recent research suggests theses influencing variables are rumination, competition,

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  • Video Games And Violent Games

    In 2014 there was a popular game named “Flappy Birds” this was created by “Dong Ngugen”. This game entails 50,000 per day however this game was taken down due to addiction. Dong Nguyen said “I can’t take it anymore my life is not as comfortable as before and I am loosing my sleep over this game”. Not only did this affect him but others also due to addiction so many serious incidents occurred. Resulting from this game a 17 years old boy stabbed his brother 17 times in the chest because he had a higher

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  • Video Game Violence : Video Games

    Game Violence Children are playing too many video games, and unfortunately the majority of these games contain some kind of violence. This problem began in the 90’s as video games became more popular, but the first game to include some type of violence was Death Race (NCAC). According to a survey conducted by the Kaiser Family Foundation, which focus on major health issues in the U.S, children from ages 8-18 spend an average of 7 ½ hours on entertainment media a week. Video game violence has been

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  • Video Games Effect On Children

    Video games can lead to addiction, depression, aggression, and many health issues. In fact, research has been conducted for decades on the negative effects of video game play. So why then have video games become over a $16 billion industry? Well, video games have immense positive potential. In addition to their entertainment value, video games can offer considerable success when they are designed to address a specific problem or teach a specific skill. Video games can be a particularly valuable academic

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  • Video Games And Its Impact On Society

    In the last thirty years, video games have changed from a simple task to a complex task and have impacted many societies all over the world (Lee, Aiken, & Hung, 2012). Today, video games are played in over 65% of North American households (NPD Group, 2008). According to the Entertainment Software Association (2008), 25% of people who play video games are under 18 years old, 49% are between 18 and 49, and 26% are over the age of 50. “The media landscape is ever changing, with new technologies

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  • Video Game : Video Games

    – LeoVegas puts classic slot games back under the spotlight These days it seems that most online casinos only concern themselves with the modern approach to online slot game play. Flashy, sizzling, and usually featuring video game like graphics, it really isn’t a shock to see that these games simply command attention. However, while these games are certainly deserving of the plaudits, a thought must be spared for the format that came before. Before there were video slots there was (and still is)

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  • Video Games : Video Game

    The Video Game Phenomena: Rated Pending Video game - game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Many people look down on those who spend hours upon hours in front of a T.V playing video games. Those are called gamers and they, they are more than meets the eye. Gamers are incredibly misunderstood and underappreciated. The general public does not know how much we have to thank those “lazy” gamers. The depth of the

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  • Video Games And The Video Game Industry

    The video game industry has always been known as a male-dominated industry, with most video games being marketed towards males and many video game programmers being male. But in recent years, there has been a rise in the number of female gamers in the industry. Although there are a lot of women interested in video games, there are still a lot of problems regarding sexism and the video game industry. Sexism can be found in the video games that girls play as they grow up to women who enter the industry

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  • Video Games : Violent Or Horror Games

    Violence in video games This paper will examine the question if violence in video games leads to violence in people. Over the years gaming has advanced in graphics, storytelling and most of all violent content. Each year new horror and action games get released with more gore and more bloodier effects. People say that there is a link between the violence in video games to the violence in people who play them. There have been countless research and debates over how the violence in video games affects

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  • Video Games : An Action Adventure Video Game Series

    Video games are electronic games played using computers or special game players such as the Xbox or PlayStation. Xbox and PlayStation are dedicated computer sets that work with television sets. Video games represents a society and reflects the belief or value of that society which are portrayed through personalities, social class, beliefs and value of those who created and designed the game. Video games are characterized by entertainment, rules, locations, competition, unreal, genres and cheating

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  • Video Games Are All Fun And Games

    loved ones and ones’ health and hygiene. Video games are all fun and games until someone gets addictive. However how does someone know if someone is addictive or just antisocial? Video game designers do not just make a game for someone to play it once and never pick the controller up again, the goal is to get you hooked onto their game and never wanting to put the controller down. Games are meant to be hard, not to hard to the point where the players hate the game and never play it again, but more difficult

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  • Video Games : Violence And Violence

    Violence in video games has grown worse over the years, and the general public is uneasy with the amount of savagery in video games. Video games are becoming more realistic, and the amount of detail that goes into murdering people is becoming disturbingly lifelike. Players of these video games engage in all sorts of vicious acts for many consecutive hours, and that notion makes me question if all that exposure to violence has any substantial effects on the players. As someone who has played some

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  • Video Games And Violence : Video Game

    Video games and Violence Video games have been the pinnacle of modern day entertainment ever since the late 1980’s when it really grabbed the attention of many children seeking entertainment outside of watching television. The only problem with this is that video games like everything else that is popular, has become controversial. The main controversy surrounding video games is that they are considered violent and unsafe for children to play. Video games are also being blamed for inspiring countless

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  • The Effects Of Video Games On Children

    This paper will discuss the negative and positive effects that playing video games has on children. The general consensus among the American public on the issue of video games and children is that video games are necessarily bad for children because of various reasons some of which have been substantiated by relevant research and some which have no real basis. The most vocal point against the use of video games by children is attributed to the amount of violence they contain. According

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  • Video Violence : Video Game Violence

    Video Game Violence Media violence has been well known in the world for many years, it has been portrayed in ways that many can’t imagine. One of the most well-known and popular form of media is gaming. Many reports say that violent video games affect the minds of teens to become criminals in the future, that it causes them to be antisocial to others and to be distant from the world. The way I see it none of that is true, I do not believe that the violence that teens find in video games have any

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  • Video Games : The Positive Outlook

    Video Games: The Positive Outlook Everywhere you look today, you see a child or teenager playing a video game. They can play games on their cell phone, their hand-held video gaming system, a tablet/laptop, home computer, or home video game device such as Xbox or PlayStation. An astounding 91% of all children play video games (Granic, Lobel, & Engels, 2014, p. 66). Video games have become a huge part of children’s lives with 97% playing for at least an hour a day. Although most research shows

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  • Video Game Violence : Video Games

    with the concern of video game’s being a huge issue for children, due to the creation of violence in video games. Many parents believe that their children are learning these violent issues due to these games, but most of us could agree that it doesn’t affect the youth at all. Americans today tend to believe that video game violence causes a strange behavior to teenagers including the youth. It is founded in Grand Theft Childhood: “The Surprising Truth about Violent Video Games and What Parents Can

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  • Video Games And Its Impact On The Video Game Industry

    representation in the video game industry. The film is composed of several individual interviews that touch upon the same broad topic of LGBT gamers. The propositions advanced in the documentary offer temporary relief to marginalized gamers, but in order to ensure that gamers are not persecuted based on sexual orientation or gender, a new empathetic perspective has to be adopted by gamers as well as by video game designers. The film begins by explaining what a game is and the effects games can have on players

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  • Pros And Cons Of Video Games

    Pros and Cons of Video Games Video games have been around for more than 40 years and have kept advancing with each decade. According to Stastica.com1, as of 2013, the time spent playing a video game is 23.2 minutes per day. That adds up to over 150 hours a week. The video game industry is projected to grow to more than 101.6 billion in revenue in 2014 according to Gartner, Inc.’s (American information technology research and advisory) projections. Have you ever wondered how this could affect societies

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  • Video Games - Video Gaming System

    sort of video gaming system. My parents never invested in the activity and I never felt the desire to have video games, until I was about 12. I received my first gaming system, which was a Nintendo GameCube. I had two games for it and they were Super Mario Bros and Animal Crossing; both of which were nonviolent. I always viewed violent video games in an extremely negative light, believing they were inane and useless, until a few months ago when I began playing the controversial video game Grand Theft

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  • Video Games And The Video Game Industry

    The video gaming industry has grown exponentially since the days it first began. Better graphics, processing power and gameplay due to evolving technology has helped turn it into one of the world’s favorite forms of entertainment especially for kids. However, some of the games that developers release contain violence and sexual themes which raises the question, “Should kids really be playing this?” How is the government regulating the content in video games? The government is trying to put laws

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  • Video Game Literacy : Video Games

    Video Game Literacy Video games have been around about 50 years and they contribute a big part in the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video game literacy. With video game literacy, people can not only relieve themselves from stress and suffering, but it also

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  • The Game Of Video Game

    The concept that created video game consoles was based out of an idea. As technology continues to grow, it will always contain the origin of where the idea came from. For most people, they would think that Pong was the first video game that was invented. However, before Pong, there was the pinball. The creator David Gottlieb who made “Baffle ball” gave an inspiration to the evolution of video game. (Kent 2) Baffle Ball was similar to pinball because it is basically the same concept. The only difference

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  • Video Games And The Video Game Industry

    selling video game console of all time. Yet despite its high sales figures, ten years after the release of the Nintendo DS to the wider mainstream market, little research has been done about the effects of the Nintendo DS’s technology on the experience of video game players, much less about the role of the Nintendo DS in the American society. Video games as objects of study, are not new. There have been various histories and anthologies that have covered the development of the video game industry

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  • Video Games And The Video Game Industry

    Given the strength and diversity of the video game industry today, it is hard to believe that it almost failed completely in the United States. Thankfully, Japan and three of its major entertainment companies, Nintendo, SEGA, and Sony revived it. When it looked as if all hope was lost, Nintendo and SEGA entered the market and rescued the American video game industry. Their innovation and creativity transformed the industry and the impact is still felt today. Sony later entered the market and expanded

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  • WARNING. Video Games Essay

    There are several types of video games; their genres range from educational to violent to sports. When used in moderation, video games provide various advantages to society as far as skills and educational benefits; however, there are also substantial drawbacks because of their violence and potential addiction. There are two types of skills that adolescents are able to obtain by playing video games. The first skill one acquires is increased problem solving skills regarding decision-making. In Malcolm

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  • Video Games Harmful Or Beneficial?

    Video Games – Harmful or Beneficial? In today 's society there is a lot of controversy over whether violent video games affect minors in a negative way. Some people may believe that they do negatively affect minors but in my opinion I believe that video games have multiple benefits. Video games are not harmful to it 's users because they teach communication / teamwork, they improve decision making skills and they also help increase your reaction time. Most parents will tell you that they believe

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  • Video Games : A Violent Game

    Essays 2015 HomeComposing ProcessSummary/ AnalysisCritical Thinking EssayBibliography Violent Video Games In the 1960s, video games were introduced into the fast paced world of which people live in. For the most part, people would say this is a good thing. As society has taken on many changes, the gaming world has also. Some of those changes have not been the best of changes. I can remember when a video game served as much needed babysitters for many of the families that had both parents working all

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  • Video Game Violence : Video Games

    Jacquelyn Cooper English 1301 30 September 2016 Video Game Violence Technology has been growing like never before and its only getting better, providing the world with many resources some thought we would never have. The world is at an all time high to where everything surrounds technology. Society has been lucky enough to be gifted many things that incorporate technology which offer things like video games. “The total US sales of video game hardware and software increased 204% from 1994 to 2014

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  • Video Games Vs. Video Game Company

    make them kiss your feet. Say if you are obsessed with video games but you get bored of playing the same game after a month and 3 games that you like equally come out on the same day but you only have $60, and if you play video games you know that is the price of a new game, and a video game company will give you unlimited games for $60 a month, I guarantee you 10 times out of 10 that you will pay that $60 a month instead of $60 for the game. So this is why you have to find what your potential customers

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  • Video Games - Video Gaming

    Video Gaming Introduction Since my parents were always working, I had no one to take care of me at this young age so my dad would drop me off at my cousin’s house every morning. As a young kid little did I know about the world of art, graphics, storyboards, and all the other things associated with video games. When my cousin came home from school it was his duty to entertain me and one day he introduced me to his Nintendo 64. Yup, one of the greatest video gaming consoles of all time that introduced

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  • Video Games : A Violent Video Game

    Introduction Video Games in the genre of violence has been in question since they came around in the late 1970’s. Violent video games are seen as low culture due to the fact that they go against typical morals especially since a large number of the players are children. There is a strong stigma about violent video games that say they transfer aggression and violence to children and adults who play them. I have play the violent video game Halo with three different individuals while also asking them

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  • The Effects Of Video Games On The Video Game Industry

    where sexism doesn’t exist. Sexsism and the portrayal of women in the video games industry is creating a culture that degrades and oppresses women. This essay discusses the amount of people in contact with video games, physical portrayal of women as well as the sexism that women face when working in the video game industry. In the United States over 58% of Americans play video games; 52% are male and 48% are female. When the video game industry started marketing towards the everyday family it was mostly

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  • Video Games : A Video Game

    Dejmal English 102 November 30, 2014 Violent Video Games Almost every kid has played a video game throughout their lifetime. For some playing video games give them a thrill, others it is a way of learning. Video games are a huge debate in the political and scientific world. With violent video games there are ongoing studies to see if it really causes kids to be violent. With the amount of violence in the games today it is easy to get caught up in the game and see themselves as characters in it. Parents

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  • Video Game : The Game Industry

    The computer game industry is getting bigger everyday with people buying new video game consoles everyday all around the world. The video game industry began back in 1971 with the release of arcade games such as Pac-man and Pong. People began to get addicted to arcade games and would spend long periods of time playing them in the arcade. People would spend so long playing arcade games because they were easy and enjoyable to play. The first commercially successful video game was Pong, it sold over

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  • Video Games : Video Game Addiction

    The year is 2015 and video games are more popular now, than ever, due to the incorporation and expansion of the online factor in gaming. This online component has transmuted casual (offline) video gamers into addicted gamers. According to Rooji et al. “Both Korean and western researchers report specifically that Massive Multiplayer Online Role Playing Games (MMORPGs) are the main culprits in cases of online video game addiction” (205). These massive multiplayer games are essentially a semi-large

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  • Video Games For Instructional Games

    journal depicts the potentials of using video games in education by exploring the ways that video games can benefit students and by discussing the ways that a school can use video games to provide effective teaching to students. The author theorize that video games that are used for educational purpose can help students to improve various academic skills such as logic, memory, problem solving, and critical thinking. Next the author proposes the ways of using video games for teaching and learning course

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  • History of Video Games Essay

    To fully understand the importance of video games you need to take a look at all angles. Video games have been around for years and have impacted us more than you can imagine. From the very first prototype, to the futuristic simulations we have today, video games have changed the world as we know it. The video game industry is at an all time high. Video games are no longer a form of entertainment for few, but a world-wide phenomenon for people of all ages joining in on the fun. Consoles have a very

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  • Video Games : A Video Game

    was to create a video game and have people play it around the world. I knew video games from the back of my mind so to create my very own video game and have people play it would be outstanding. Although it did have a flaw, I had no experience in making video games. I had a general idea of what to do but not enough to get me far. I did my research and began my creation on a video game. The goal of my project was to create a video game and have people internationally play my game and get results

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  • The Problem Of Video Game Addiction

    Have people ever seen toxic symptom of the video game? When people are extremely anxious about the video game, they play the video game over 19 hours a week, do not spend time for other activities or other people, and feel social phobias. According to the research from South Korea, 8% of population of the country people between 9 to 39 years old struggle from internet or gaming addiction in the 2010 government study. Many people might think that video game addiction is disease of disorder; however

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  • Video Game Violence : Video Games

    Video Game Violence There have been many sources in the past year concerning video game’s being a huge issue for children, due to the violence in video games. Many parents believe that their children are learning these violent issues due to these games, but most of us could agree that it doesn’t affect the youth at all. Americans today tend to believe that video game violence causes strange behavior in teenagers including the youth. It is found in Grand Theft Childhood: “The Surprising Truth

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  • Video Games : A Video Game

    PlayStation is a video game console. Video games are a device that makes a player or players interact with a controller or just their body to make objects move on a screen to complete a goal or mission. The first ever video game was invented by nuclear physicist Willy Higinbotham experimenting with a simple tennis game on an analog computer (Medoff pg. 221). The first home video game console was the Magnavox Odyssey which released in 1972. But it was quickly outdone by the “Father of Video Games” Nolan Bushnell

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  • Video Game Market : Ea Games

    choice but to outdo one another by planting flashy aesthetics in their websites in order to grab the audience’s attention and lure them into their brand. EA Games is just one of the hundreds of companies involved in the competitive video game market, and the purpose of EA’s website is to showcase not only new games, but also new content for past games from their company. The homepage of the EA website contains bold texts that keep the focus on the more important words, and the extremely detailed images

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  • Video Games Vs. Video Game

    Starting Video games have been around for quite a while. Video games have been around since the early 1970s. According to the article, How video game systems work, the first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. Although video games date way back, the Atari introduced Pong to the arcades. Nolan Bushnell founded Atari Inc. Nolan is described as the father of the videogame industry. The game pong first introduced by Nolan’s company Atari,

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  • Negative Effects Of Video Games

    Negative effects of Video gaming Introduction Video games have become one of the most common forms of entertainment over the recent past. This has been enabled by the advancement in technology and increased use of computer as well as digital technology(McLean& Griffiths, 2013). There are many video games created and distributed all over the world through the internet or media that enables many people to play them over computers and other enabled gadgets such as mobile phones. People of different

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  • Video Games And Its Effects On Society

    Video games, a great way to kill time,or relax with after school,or even compete at. Video games started back in the 1950s with one moving pixel and plastic sheet on the screen for a level. They weren 't always called video games they were simulations or computer puzzles but people saw then as a fun thing to play over time they evolved and so did they way people think of them it started as every body wanted a game conconsle to people still wanting them but seeing them differently. Now most

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  • Video Games And Its Impact On The Game

    overall experiences. Without the changes in video games to adjust to the times, I doubt they would be as popular as they are today. To draw more and more people to video games, many changes had to be made to the way they are played, and the graphics. The games themselves have changed from cartridges to discs to cloud-based storage of the games. In addition to the games being changed, the ability to save game data on a certain device, rather than on the game itself has been a major change in the industry

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  • The Effects Of Video Games On Teenagers

    Video games with violent content have recently become popular among teenagers, children and the adolescent. This new trend has raised great concern from parents, teachers, and legislatures. Many have come to voice their opinion on the need for a limit to be placed on the amount of hours the young generation should spend on the games. In fact, some have even argued that there is a need to stop completely adolescents from accessing the violent scenes in video games. This study outlines the impact of

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