Video Games Essay

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  • The Video Game: The Evolution Of Video Games

    Starting Video games have been around for quite a while. Video games have been around since the early 1970s. According to the article, How video game systems work, the first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. Although video games date way back, the Atari introduced Pong to the arcades. Nolan Bushnell founded Atari Inc. Nolan is described as the father of the videogame industry. The game pong first introduced by Nolan’s company Atari, revolutionized the way videogames were played. Hi Dating back to the 1940s for the Westinghouse display at the world’s fair, Edward V. Condon designed a computer that plays a game of Nim. The game completely revolutionized the way videogames were played.…

    Words: 1606 - Pages: 6
  • The Video Game: The Negative Effects Of Video Games

    Video games have been a popular pastime since kids would ride bikes to the local arcade, and later when home gaming systems became widely available. Many of today’s elementary students have been immersed in video gaming since before starting school. The media is saturated with news articles that warn parents of the dangers their children are being exposed to resulting from the amount of time spent playing these games and the content inside them. While there may be some negative effects…

    Words: 772 - Pages: 4
  • The Video Game: The Importance Of Video Games

    loathed within our society for nearly eight decades, beginning around the 1940 's. A wide variety of these games harbor the ability to heighten skills such as manual dexterity and decision making otherwise attained through real world situations. However, games are not only utilized to achieve greater skills, but for pleasure as well. Steven Johnson argues that the subject of a game isn 't what attracts players, it is the reward system that captures the players attention. Video games carry with…

    Words: 780 - Pages: 4
  • Violent Video Games

    viewing and watching these types of entertainment. Where Some of these entertainment like video games has become the central part of the social word for many youths and adolescence. Which needs to be banned out for some reasons because these sources like violent video games have been regarded by many researchers as leading to the contribution of negative effects among the users who are more likely to be young teens? Violent video games lead young people to aggressive behavior, bad performance in…

    Words: 1670 - Pages: 7
  • Video Games: The Controversy Of Video Gaming

    26, 2016 The Controversy of Video Gaming In the United States, spending time playing video games is widely frowned upon and looked at as a waste of time by many. There is still immense debate today on the affects video gaming has on the psychology of the human mind and whether or not it gives cognitive benefits. The world has improved in many progressive ways since video games first got released and are still benefiting people today. Video games have always allowed humans to have the capability…

    Words: 1243 - Pages: 5
  • Importance Of Video Games

    There are many moments that I have enjoyed in life. Throughout those moments, they keep me motivated to stay in the right path and enjoy life and not worry about school. As weird as this may sound, collecting video games is one of my hobbies and I really enjoy doing it. Currently, I have over 500 video games and each one of them has a story in which how I was able to get ahold of it. The most memorable ones are probably the games that came from Limited Run Games. Limited Run Games is a company…

    Words: 1071 - Pages: 5
  • Video Game Violence And Desensitization In Video Games

    Video Game Violence and Desensitization In 2006, Carnagey, Anderson and Bushman have conducted research regarding the cognitive effects of violence in video games. Their research question was stated as the following: “Does exposure to violent video games decrease physiological responsiveness to real-life violence?” Accordingly, the hypothesis was defined similarly: “Violent game players would show less physiological arousal, desensitization, in response to real-life violence than would…

    Words: 1399 - Pages: 6
  • The Characteristics Of Video Games

    some of the characteristics used to describe video games. I’ve been playing video games for over five years now and have noticed the increase in violence. I remember one of the first really violent games I played “Grand Theft Auto: Vice City”. As an 8 year old kid playing this game, rated M for mature, filled with lots of death, sex, and abuse of drugs and alcohol it led to be the gateway into my life of playing violent video games. I believe that video games are not the cause for making people…

    Words: 1995 - Pages: 8
  • Video Games And Violence

    Video games causing children to be violent has been a controversial topic for many years. Many people have questioned if video games are the reason why children are so aggressive. “The psychological group reports that more than 90% of children in the united states play video games. Among kids between the ages 12 and 17, the number rises to 97%. More important, 85% or more of video games on the market contain some form of violence.” Stated CNN. Even the games that you think are benign have some…

    Words: 1002 - Pages: 5
  • The Evolution Of Video Games

    Why have video games become a big success? Back in the early 1900s, people didn’t have video games, they had simple games such as checker and chess. These two games are still widely played, but when computers and televisions started becoming a normal necessity, virtual games became more apparent. The concept of video games started with the first computer game. This game was a version of tic-tac-toe, created in 1952 by A.S. Douglas, a Cambridge university doctoral student (Hile) This simple, but…

    Words: 2069 - Pages: 8
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