Bethesda Softworks

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    I Am The Dragonborn “ When the truth dawns, it dawns in fire” says Esbern, Nord, and one of the last remaining blades. The Elder Scrolls V: Skyrim is a game released November 11, 2011 by Bethesda softworks with the intention of continuing their popular “The Elder Scrolls” series. The promotional commercial begins with pictures carved in dark stone with the dragonborn theme song beginning to play softly in the background. The Narrator's voice comes up and begins to tell lor from the game as the sound of swords clashing is heard. The screen flashes between the carved stone, which is beginning to move, and a human with a shield looking at some unknown enemy. An eye opens on the stone and it is revealed to be a dragon and the warrior is fighting said dragon. From that point on the commercial back and forth between the dragon battle and gameplay elements, all the while the narrator continues with his speech.The prominent elements in there were the stone and the warrior, the creators of the commercial were trying to make the viewer focus on both the stone and the warrior, then mainly on the warrior and the battler itself. Without using…

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    Bethesda Softworks, a subsidiary of ZeniMax Media company, released their video game Fallout 4 in November 2015 resulting in over $750 million of sales within days of its release (Bethesda Softworks, 2015). The title is the latest installment of their successful anthology that explores an alternate reality where humans commercialized nuclear technology ushering in an atomic age. The player, cryogenically frozen in a fallout shelter as bombs drop on the United States, awakens 200 years later to a…

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    Bethesda Softworks is the creator of many of the greatest video games of all time. Bethesda has created every sort of video game on the market today, but they are most renowned for their role-playing games. Bethesda’s role-playing games give the player the power of choice in a huge open world. Bethesda’s two most successful franchises, Fallout and The Elder Scrolls, are also the two most popular role-playing franchises in the world. Bethesda’s two most successful games, which happen to come…

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    For paper number two I’ve decided to go with the reputation mechanic in Fallout New Vegas. So what is the reputation mechanic? The reputation in Fallout New Vegas is a measurement of how the different factions in the game world or Mojave Wasteland perceive your character. It is affected by positive and negative actions that affect the faction in question, such as completing quests or killing members, of that faction. Reputation is separated into two categories: Fame and Infamy. Fame is positive…

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    For my topic of choice I wanted to bring up video games, but not just any old game, games made by Bethesda, in this case, I will only be talking about some of their big name titles to stay relevant. A company who knows their target audience for games, Bethesda 's ad’s for games are magnificent at generating hype. I for one, enjoy their ad 's for many great titles and I believe the way they make ads are perfect and sell every time. But what games were successes and why start with the big start,…

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    Fallout Vs Elder Scrolls

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    comparing two of the most popular RPG series: Fallout™ and The Elder Scrolls™; their history, their style, and their stories. Although the similarities of The Elder Scrolls™ and Fallout™ are noticeable, their differences are pronounced and deserve thorough investigation. One such difference between Fallout™ and The Elder Scrolls™ is their history. The Fallout games were the brain child of Interplay Entertainment™ and widely speculated to be a sequel to their game Wasteland, though this has never…

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    the word about girls and gaming by sharing the results of this research with teachers, parents and librarians and even creating clubs that would discuss the issue of gender and female gamers. The goal is to create a more dynamic interaction between students and improve both content instructions and civic competence. They also want to avoid any preconceptions about women psychology, when designing their games. (Agosto and Kristal). So far this tactic has been successful and an example of this…

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    many of the same elements as these other artistic pieces, video games should be fully recognized as works of art. Any artistic piece needs various components in order for it to be complete. One of the most important of these components is work. Artwork does not simply make itself, and artists are required to often spend copious amounts of time and effort into making their finished products. Similar to sculptors, authors, and architects, video game designers have been known to put years of…

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    In High School, Fallout inspired me to take courses such as EAST and Digital Communications. I knew if I was a completer in EAST, I would get a good scholarship for technology classes and it would look good on an application for a job that involves technology. If I was a completer in Digital Communication classes as well, it would be an even greater chance of forwarding my career. At college, I took vocational classes on Graphic Design levels one and two. Fallout inspired me to go into the…

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    Adam Lanza Research Paper

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    One such demand is for the video game companies themselves to make more age appropriate games for their younger audiences (Casey). There are already a multitude of games designed for young children, even some innocent ones that appeal to older audiences as well, but in a scandalous, action-driven society such as America has, the population quickly bores of these diversions. To be sure, companies like Nintendo, which is based in Japan, create a great variety of games with audiences ranging from…

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