Sexism In Videogames

Superior Essays
Did you know that during 2006 the ratio of girls to boys playing videogames was 38:62? In addition, over the past 8 years it has it has increased to 48:52. Even though the gaming community has always been a place for girls just as much as boys, there is still a lot of sexism in it. It has been said that by next year women will become the majority in the gaming community. Sexism in videogames is posing a problem in many more ways than one. It has created hostile gaming environments, overly sexualized or demoralized women, and it could taint the minds of children. Sexism has created many hostile environments in the gaming community. Especially in massive multiplayer online games. Mics have made it much easier to harass or make poor comments …show more content…
Anita Sarkeesian, feminist media critic, blogger, and public speaker, was once sent into hiding by a death threat because of her views on women in video games. She created videos called Tropes vs. Women. In her videos, she explains how women are portrayed in video games. She says in one of her videos that most damsel in distress based games follow the Subject-Object Dichotomy. Saying that the subject, or main character that is usually a male, must find the object, or the girl. A great example of this would be the game Super Mario Bros. where Mario is the Subject and Princess Peach is the Object. Using this plot device makes the women more of a prize to be won or a goal to be accomplished. To tell whether this is being used you must be able to change the girl into something like a ball without changing the actual story. Then you have the games where the female characters are playable but are overly sexualized. Take Mileena’s third costume in Mortal Kombat 9, Flesh Pit. It is literally just an unfished mummy costume while she is wearing nothing under the wrap. “Dead or Alive uses more computer power to model Kasumi 's breasts than NASA had for the moon landings. That 's actually not a joke” (Cracked Staff). Everyone knows the saying ‘Sex Sells’ but when is it enough. If we do not find a way to tone it down, we may end up with unwanted

Related Documents

  • Improved Essays

    Below are a few examples of gender representation across different forms of visual culture. This fashion spread in Details has literally reduced a woman to an object. She is acting as an inanimate table on which things are kept; not to mention her lack of clothing. She is just to be seen as useful tool by a man.…

    • 635 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    These beliefs are defined as “[prejudiced] against people based on their biological sex” (Wade and Ferree 2015:118). Because of the influence the media can have on individuals’ perceptions, the research question I posed was whether or not sexism, particularly against women, was prevalent in the gaming industry. Throughout this research, theories such as social learning theory, cultivation theory, benevolent and hostile sexism, gender schema theory, ambivalent sexism, hegemonic masculinity, hierarchy of men, and evolutionary theory are provided as evidence to support my research question. In the gaming industry, women battle rampant sexism, evident by their under representation in games and portrayal of gender roles and stereotypes, including but not limited to the hypersexualization and objectification of their…

    • 1369 Words
    • 6 Pages
    Great Essays
  • Improved Essays

    Speaker, Anita Sarkeesian, in her video, Women As a Background Decoration, describes how women in video games are hyper-sexualized and most often recipients of violence. Sarkeesian’s purpose is to point out how women are portrayed as a “Non-Playable Sexual Object” and often degraded. She does an exemplary job at being effective in her argument by appealing to the three main rhetorical strategies and the specific language and style of her piece. Sarkeesian begins her video by firstly addressing that women are identified as objects in games and how this is affecting them in the real world. She challenges the listeners to think if objectifying women is morally acceptable and that they are more than “...decorative elements used to try and…

    • 357 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Artifact #3 - Article about Interactive Assault Harassment The third artifact is an article that addresses the misogyny in the video game called "Beat up Anita Sarkessian". Sarkessian started a campaign with a purpose to end sexism in video games, in response a man from northern Ontario created an online game that allows the players to strike Sarkessian 's face. The video game was taken down the day after its initial release but Sarkessian continued to face harassment. The harassment can create a hostile environment for a person trying to stand up against sexism.…

    • 1032 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Video games allow people to be themselves by using their alter egos to reflect their true identity. In the article, “Profiles from Alter Ego: Avatars and Their Creators,” author Robbie Cooper and co-author Tracy Spaight explore the identity of a male French student named Cassien Guier, who created a female character named La blonde in the game City of Heroes, because he wanted to create a superhero that reflected his inner self. La blonde has big breasts and a pretty smiley face, which represents the person that Guier really is inside, but chooses not to portray in the real world. People feel safe to express themselves in the virtual world, because video games provide a certain level of anonymity. Many people, such as Guier, may find it liberating to design a character who is exactly what they wish they could be in the real world.…

    • 1742 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Swot Analysis Of Cango

    • 361 Words
    • 2 Pages

    (Lofgren, 2015) Women video game players are also increasing in the market. As of now there are almost as many women as men playing online video games; 52% are male users while women make up the other 48%. Within one year the percentage of women users went from 47% to 48%. However, in some countries like the UK, female users outnumber the male users 52% to 48%. The reason for these increases can be contributed to casual gaming such as: word, puzzle, and trivia being offered on mobile devices.…

    • 361 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    Gaming World Sexist

    • 1758 Words
    • 8 Pages

    Now that the readers know the games let us learn a little bit about the game developers. 97% of game developers are male. Older games, movies, and media could affect sexism as well as everything else. “A very high percentage of game developers are male.” (Schulten, Katherine)…

    • 1758 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    Conspiracy Of Fish Essay

    • 562 Words
    • 3 Pages

    I also hope to find that the chance of more women will be entering the game designing realm, as well. I think that video games are important and the most obvious reason, an escape from reality. I am a video gamer myself and do not feel strongly against female portrayal during game-play, but it is definitely an interesting concept to research. Feminism is prevalent in today’s society and has been an emerging topic for decades, I find that it is important to have background knowledge of feminism to avoid…

    • 562 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Many people presume that only guys play video games. When a guy finds out that a girl likes to play video games, they are generally shocked. They believe that even if the girl plays video games, she cannot be good at it and if the girl does beat them they become embarrassed and wonder how they lost to a girl. Carmen Tieu, illustrates in, "Why Violent Video Games Are Good for Girls" that it is okay to be a girl and be good at playing first person shooter games. She explains that playing first person shooter games "allows girls to be freed from feminine stereotypes and increases their confidence," (83).…

    • 396 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    Throughout history, men and women does not treat equally. Men had more privileges and rights, such as being able to vote, able to get a better job and able to get higher education. Even though, we have improved our livings as time goes by, sexism still exists today in our society. Gender types refer to the roles, behaviors, and expectations our culture assigns to those bodily differences. We are taught that gender differences are natural; therefore we didn’t notice how much we have been socialized in to them.…

    • 88 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    Essay On Sexism

    • 409 Words
    • 2 Pages

    In our society today, there are still many techniques of discrimination that one would think had been eradicated years ago. One of these techniques is sexism, which is the act of prejudice, stereotyping, and/or intolerance on the basis of gender. Sexism has taken control over the way people think and it affects the job industry, government decisions, the media, and unfortunately, education. Children begin to experience sexism at a young age, typically in elementary school. An example of a subliminal sexist message that they might experience would be a teacher scolding a female student for acting in an unorthodox fashion that does not fit the ‘calm, respectful, and neat’ stereotype for girls, but then excusing the same actions of a male student, using the overused, disgusting statement ‘boys will be boys.’…

    • 409 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Antithesis Of Tumblr

    • 1556 Words
    • 7 Pages

    She then told reporters that the game developer was oppressive without giving a response unless she plays the victim role. Journalists wrote an article, cover, and very identical wording about this matter within gaming reviewing websites which led to controversy. The rapid publicity of this incident led to a massive crackdown on 4chan to stop anyone from talking about Gamergate. Anita Sarkeesian was a messenger to reel in the mainstream media into suppressing the truth of the matter. This was the beachhead the 3rd wave feminists & social justice warrior community needed to gain public support.…

    • 1556 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Sexism In Sports Essay

    • 422 Words
    • 2 Pages

    Another place that sexism can be seen in is the Olympics. Furthermore into sports men are more praised than women. A study was shown “that men most often were described as “great” “strong” and “fastest”(Melton) but, women “were described most often using words not related to their ability in sports”(Melton). Also in ESPN they “only spend 2 percent of its broadcast time on women's sports”(Melton). In other words women are not as important in sports as men are.…

    • 422 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    This led to a decrease in empathy amongst participants. This came from the participants being more tolerant of sexual harassment amongst females and females being more likely to view themselves as sex objects as a result of the game. The researchers built upon similar previous research by expounding on the question of how identification with the game character in violent sexist games affected the participant’s empathetic attitudes toward female violence victims. The results showcased that the research was conclusive with previous research revealing that video games have the ability to desensitize individuals as well as reinforce masculine beliefs to…

    • 1821 Words
    • 8 Pages
    Improved Essays