Conspiracy Of Fish Essay

Improved Essays
The three texts selected “A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity” by Shira Chess and Adrienne Shaw, “Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public” by Anastasia Salter and Bridget Blodgett, and “Exploring Gender, Feminism and Technology from a Communication Perspective: An Introduction and Commentary” by Michele H. Jackson. These texts range to a diverse range of ideals and women consuming media, specifically pertaining to video games.The following texts selected, expand current feminist issues concentrating on video games and the online-blogging, video gamer world. Most recently, women in affiliation to video gaming, are being attacked online with death and rape threats. Fortunately, no one has been harmed since these threats, but it is still a very serious and possible situation.
Video games have come a long way from their serious sexist concepts and the exploitation of women. Recently, in the video game community, women have been virtually attacked and have been rumored to gain positive reviews in a not so business-oriented way. To be specific, the article “A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity” articulates the cause of Zoe Quinn, who was one of
…show more content…
I also hope to find that the chance of more women will be entering the game designing realm, as well. I think that video games are important and the most obvious reason, an escape from reality. I am a video gamer myself and do not feel strongly against female portrayal during game-play, but it is definitely an interesting concept to research. Feminism is prevalent in today’s society and has been an emerging topic for decades, I find that it is important to have background knowledge of feminism to avoid

Related Documents

  • Great Essays

    Video games are known to be played all around the world by various genders and ages. The increasing popularity of the games has led to the common debate of their effects on society’s youth. In the article “Do Video Games Kill?”, Karen Sternheimer sheds light on the impact violent video games have on impressionable minds. She argues that the media has failed to educate the public by providing them with thorough research about the topic. Sternheimer stands with her opinion that video games and violence simply coexist and do not correspond with each other.…

    • 1516 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Throughout the evolution of video games, there have been assumptions on how they benefit or denigrate culture through knowledge and violence. In the essay “Dream machines,” Will Wright keys in on the point of video games and how they benefit the culture. He argues that video games are only viewed in a negative light by society due to the assumption by elders that “they’re violent, addictive, childish, and worthless” (Wright 211). By using opinionated evidence that is very biased and tech user friendly, Wright creates an unintentional barrier between him and his intended audience.…

    • 671 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    This shows that Video games franchises like ‘Tomb Raider’ are favorable by the male audiences due to the characters being so overly sexualized which grab their attention of these thirsty men. There are men out there that would spend their cash on games because ‘there 's a really hot chick in it’’. In the end sex does sell, most consumers would be attracted to video games with these sort of features. Compared to the female point of view of these unfair sexual representations, they would offer the same opinion as the male and prefer to choose something more sexier and feminine. Other video games without over sexualized female characters don’t gain much popularity compared to games with sexbomb characters like ‘Tomb Raider’ , ’Metroid’, or ‘final fantasy’.…

    • 1544 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    THE DEADLY TWITCH A Fantastic Way To Fish the Baby ShallowRaider I've made this statement before, and it's definitely worth repeating -- "No lure triggers more strikes from shallow cover muskies, conditioned from repeated casts, than the twitched minnow bait". I've also made the claim "no other lure is a more efficient tournament musky bait than the twitched minnow bait". Statistics prove my claim to right on. The minnow bait has proven to be the best trigger bait, on pressured muskies, by far.…

    • 658 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Ultimate Violence Simulator In no other period of time has there been such exposure to violence as there is today. The world has, long before been consumed by such hatred and acrimony however, it was never praised to children and young ones for the sheer fun of it, but rather to protect something they loved and cared for. Over the decades, human society has begun to expose more violent media to the young masses with acts of entertainment such as movies and TV shows, but within the last few decades the rise of an interactive violence media known as video games has ascended to the public.…

    • 1164 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the modern world’s misfortunes. Yet, despite what the media may say, these electronic distractions may actually be better for humanity than previously imagined.…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Swot Analysis Of Cango

    • 361 Words
    • 2 Pages

    (Lofgren, 2015) Women video game players are also increasing in the market. As of now there are almost as many women as men playing online video games; 52% are male users while women make up the other 48%. Within one year the percentage of women users went from 47% to 48%. However, in some countries like the UK, female users outnumber the male users 52% to 48%. The reason for these increases can be contributed to casual gaming such as: word, puzzle, and trivia being offered on mobile devices.…

    • 361 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Watching documentaries has taken up a considerable amount of my time. Documentaries are entertaining and, at the same time, educational. Many documentaries have made an impact in my life and taught me something valuable. Blackfish by Gabriela Cowperthwaite, The Cove by Louie Psihoyos, and Food Inc by Robert Kenner are four documentaries that have changed my outlook on life and caused me to rethink my assumptions about my life and how my actions impact on the world around me. Blackfish is about a killer whale named Tilikum and how his treatment at Sea World contributed to his mental issues that led him to attack human beings.…

    • 723 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    Gaming World Sexist

    • 1758 Words
    • 8 Pages

    Smith (talking about myself in the third person is a bit weird) plays online video games quite a lot, and online hears a lot of people being very sexist on online games. For one example a “girl gamer” as the Xbox community on Call of Duty call them, whenever she said something in the lobby everyone flipped out and started screaming. This isn’t a joke, it was like answering the phone not knowing who was on the other side, saying hello, and hearing a bunch of monkeys…

    • 1758 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    Video game popularity is rising each year. But with all the popularity people are noticing how few of games portray a leading female role. Even if a female character has a leading role, almost all of the females are portrayed with fantasy body types to draw in a crowd. These women characters deserve to have a chance to entertain gamers just like any other male character, but it doesn’t have to be where their body is drastically overhauled to look fake. These things degrade females not only in the game, but it can have an affect on what happens outside the game.…

    • 911 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    A world filled with fantasies and pleasure that the real world can’t give you. Jane is an incredible person she creates her own video games and she has written many of her own books. She is a world-renowned designer of an alternate reality, she believes that “game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize” (McGonigal pg.1). For example, the author Jane McGonigal, wrote “Be a Gamer, Save the World,” published on January 22, 2011, in the Wall Street Journal, and she argues that we all think that playing video games is a way to escape reality, but gamers could change the world. Jane McGonigal effectively uses statistics and facts, and she successfully uses ethos and logos…

    • 991 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    This led to a decrease in empathy amongst participants. This came from the participants being more tolerant of sexual harassment amongst females and females being more likely to view themselves as sex objects as a result of the game. The researchers built upon similar previous research by expounding on the question of how identification with the game character in violent sexist games affected the participant’s empathetic attitudes toward female violence victims. The results showcased that the research was conclusive with previous research revealing that video games have the ability to desensitize individuals as well as reinforce masculine beliefs to…

    • 1821 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    However, the popularity of this game does not do anything to change the way women are treated in the game. “The underrepresentation and exploitation of women in gaming culture leads to serious steps backward for gender equality.” (Sherman, 2014) For a game with so much impact…

    • 1260 Words
    • 6 Pages
    Improved Essays
  • Decent Essays

    Men are also sexualized to look appealing to the gaming community. This growing social issue is recognized by many game developers. However, recognition will not stop the development of games from including sexism toward women and men. Although some people do not mind playing games that include sexist elements, in-game sexism is prevalent and it sends negative messages to their audience about men and women.…

    • 785 Words
    • 4 Pages
    Decent Essays