Video game console

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  • Video Game Problem Description

    General Problem Description A game is to be created using an engine and specified platform. The main purpose is to expand into the game development market in order to attract clients. Using specific technologies and skills design or program an addictive game. The primary issue to elucidate is to fabricate a compelling video-game using individual knowledge. Background A video-game is a computerized game requiring human interaction through a user-interface in order to generate visual feedback.…

    Words: 1130 - Pages: 5
  • Personal Speech: My Love For Being Volunteer

    “If you want to be happy for an hour, play a video games, if you want to be happy for a day, go to an amusement park, but if you want be happy forever, help others” I stared at that sign in my seventh grade social studies teacher’s class. Now in eighth grade, I smiled, as I proceeded to continue helping my teacher put up kids’ map of the world. Picking up the next map and carefully examining each of the continents I thought, “This is what I love. I do think I will be happy forever helping others…

    Words: 721 - Pages: 3
  • Video Game Industry Analysis

    The electronic game industry also known as the video game industry is the economic sector involved with the development, marketing, and sales of video games. The big gaming industry companies include Microsoft, Sony, and Nintendo. In 2014, there were more than 135 million games sold with sales revenue of $22 billion in the U.S. The data shows the average gamers is 35 years old, with 44 percent being female. Around 155 million Americans regularly play video games, with each household having an…

    Words: 1453 - Pages: 6
  • Advantages And Disadvantages Of Ubisoft

    Ubisoft is a French video game company which established in 1985, and now becomes one of the biggest video games company around the world. Like some of the other companies, at the first stage, Ubisoft did not have a lot of good games, until, in 2007, they published Assassin’s Creed. This game also started a new age in the game industry, until September 2016, they sold more than one hundred million copies of this game series, and make this game become one of the most successful game series.…

    Words: 836 - Pages: 4
  • Oculus Rift: Virtual Reality

    The device is connected by a 10 foot cable to your PC which sends videos to the device and also comes with additional devices such as the Oculus Touch which provides a more immersive experience. This leaves room for many improvements of the device which tomorrow’s technology can sustain! On the innovation life cycle model…

    Words: 705 - Pages: 3
  • Pros And Cons Of Nintendo

    their pros and cons of the company's decision to branch out beyond their own home consoles for the first time. Many saw the move as minor sacrilege, whilst others were more optimistic about the concept of playing more convenient, pick-up-and-play Zelda and Mario games on the tube. What nobody seemed to be doing, however, was thinking about the more exciting possibility; that if Nintendo were willing to develop games for smartphones, they might also be looking at producing a mobile phone/gaming…

    Words: 597 - Pages: 3
  • The Negative Influence Of Video Games In Today's Society

    It is often speculated that video gaming seems to be a solitary activity due to misdirected criticism at the industry itself. In reality however, a large part of what makes playing video games enjoyable is being able to communicate your individual gaming experiences to those around you partaking in similar activities. Many developers in the industry today have taken advantage of this breakthrough in communication technology and use it to influence the social aspect of today’s culture. Not only…

    Words: 1433 - Pages: 6
  • Metal Gear Survive: A Narrative Analysis

    Metal Gear Survive replaces stealth with survival in what is the first Metal Gear game without the involvement of director Hideo Kojima. Although Survive is the first entry in the Metal Gear series without Kojima’s influence, it isn’t the first spin-off. Released only five years ago on the PS3, XBox 360 and PC; Metal Gear Rising: Revengeance took the Metal Gear series in a completely different direction. Replacing stealth with hack and slash action mayhem, surprisingly, Rising worked. The…

    Words: 944 - Pages: 4
  • SWOT Analysis: Gamestop

    Strategy GameStop main focus as a company is video games. This has been their focus since the company has started. The video game industry has been big since the 21st century. GameStop has the leading companies in video game retailing. Many consumers go to GameStop to purchase their games today. One of their strategies that the company uses is allowing consumers to download some of the games. In downloading these games the consumers get to have the games without having the disc. This is great…

    Words: 2103 - Pages: 8
  • Case Study Barco Projection Systems

    This specific division was formed to pursue the technology of video projection. It designed manufactured and sold sophisticated video projectors for industrial use and applications. Those projectors can be used to project images and information on to large screen. What makes BPS stands out is their scan rate, which measure the speed at a projector was able to process electronic signal. BY 1989, BPS has 3 lines of projectors: those are Video, data and graphics, projector and they are the leaders…

    Words: 1898 - Pages: 8
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