• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/11

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

11 Cards in this Set

  • Front
  • Back

What are the four parts of the inverted pyramid for managing risk and controlling hazards?

Eliminate.


Engineering.


Administrative.


PPE.

What are the four priorities in flying?

Aviate.


Navigate.


Communicate.


Manage systems.

What are the key points for cockpit minimalism?

Reduce unnecessary complexity.


Focus on 4 priorities in flying.


Muscle memory and tactile feel for critical components.


Avoid multi layered displays.


Merit in minimalism.

What are the two pieces of merit in minimalism?

Display only what is essential.


Goal is to facilitate as near as possible immediate situational awareness.

What are the two key points for cockpit display design?

Fighter design constraints.


Cognitive Engineering Design an Principles.

What are the two points for fighter design constraints?

Homogeneous group (screen process for required skills, physiology/anthropometry, training).


Hi G-loads, high mental workload, high visual demands, and rapid decision-making.

What are the four aspects of cognitive engineering design principles of Gripen aircraft?

Consistency.


Support of user mental models.


Keep it simple.


Use of color.

What are examples of consistency?

What looks alike, should act like.


Same actions should lead to the same results.


Similar situations should be handled similarly.


Be consistent in automation, and be consistent in formatting, terminologies, positioning, attention grabbers, etc.


The Basic T principle.

What are examples of supporting the user mental models?

Mirror the users mental model – not the designers.


Talk the users language.


Develop for both experts and novices but protect the novice from complexion.


What moves on the screen should follow the users mental model of what actually moves.

What are examples of keeping it simple?

Information used sometimes does not need to be displayed always.


Display data in a directly usable format for the user.


Simplify symbols while keeping understanding.


Group information that is integrated mentally together.

What are examples of the proper use of color?

Design for Monochrome.


Limit colors to 5+ or -2.


Avoid overuse of color.


Follow user expectation of color.


Use conventional colors.


Be consistent throughout the system.