Video game controversy

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    Since the creation of the first video game in 1958 the concept of interactive media has grown immensely into a worldwide industry. Nowadays they are a very common form of entertainment that most homes seem incomplete without. Video games have been able to make huge advances in the realism of their gameplay due to their popularity. Although most of these advances were widely accepted there are some that have created a lot of controversy with the public. Video game violence, in recent years, has…

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    The Negative Effect of Video Games In today’s day-in-age, electronics are everywhere. Most people want to own some sort of technology based item if they do not already. The biggest possible television, the newest computer, MP3 players, and, especially, the newest gaming console. These are all things that are to be considered luxury “must-haves” by a vast majority of the United States. Video games have become a big part of everyday life for some. Although video games make up a great deal of…

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    quite several years. They were presented as a new form of entertainment for kids in the 1970s when a company called Atari introduced one of the first commercial videogames called Pong, a game about two rectangles, one on each side of the screen bouncing a point from one side to another emulating a ping pong or tennis game, since then videogames have become one of the larges industries of entertainment along with the film industry. They started representing objects as simple geometrical forms, a…

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    Introduction In the controversy of, does playing violent video games increase violent behavior; there are two differing sides to the argument. In a study based on a new mechanism why violent video games increase aggression; it is believed that there is a link between video games and increased violent behavior based on a perception that potentially evokes aggressive behavior (Greitemeyer, 2014). In the debate that violent video games increase violent behavior, there are many articles that…

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    November 2015 Is Video Games the Blame? Video games have been around since the 1940s, and it began with games that were interactive such as chess and tic tac toe. It wasn 't until the 1970s where games started to become more arcade-like with games from Atari like space invaders. Videos games back then had a different meaning, whether it is to spend time with friends, or maybe to reach a high score in a game, but when did the controversy of video games begin? When are video games to blame for…

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    Empathy Deficit Analysis

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    claims that in the beginning of the study, the investigated levels of empathy in college students were “’looking sort of flat, or no real pattern, up until 2000. … And then there’s this sudden, sharp drop’” (O’Brien 467). Around the new millennium, video games, computers, and cell phones rose in popularity. Once this is taken into consideration, the correlation between increased technology and decreased levels of empathy is greatly supported. Professionals also see a relation between empathy and…

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    time. Athletes sometimes don’t even have time for classes because they are so busy with their sport. “This involvement often conflicted with potential academic time: Afternoon practice conflicted with the required courses or labs in certain majors, games and road trips conflicted with the time athletes needed for exams and term papers, and booster functions cut into their discretionary time. By the end of their first year, most athletes acknowledged that their athletic- related activities…

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    Video Games Cause Violence

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    entertainment ever since the late 1980’s where it really took the attention of many young children seeking entertainment outside of watching TV. The only problem with this is the fact that videogames, like everything else that is popular, will have controversy. The main problem surrounding videogames is the fact that they are considered violent and unsafe for young children to play while also being blamed for inspiring countless acts of horrific crimes such as mass shootings, and murder which…

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    particular topic to allow them to make hypotheses and allows them to set up their studies in a manner logical for the topic at hand. In the study conducted by Gauthier et. al (2004) the subjects were not asked to distinguish non-violent and violent video games, only the quantity of time they were exposed to this type of media. This study was also conducted as an exploratory study since…

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    Mass Murder Cases

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    Video Game is not the True Face behind the Mass Murder In the last decade, the number of mass murder cases has been rising in North America. Some examples of such mass murder cases include the shooting at Sandy Hook Elementary School in Connecticut and the shooting at Batman the Dark Night Rises Premiere in Colorado from 2012 and 2013 alone that caught the attention of many people and the media. Recently, there are lots of video games that are published with violent content, such as Grand Theft…

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