play video games. Video games that are “pro-social” reward players that build towns or help others. Studies also show that video games with violent content can increase aggressiveness in teens. In 2010, the Kaiser Family Foundation did a survey and found that kids age 8 to 18 devote seven-and-a-half hours to entertainment media. In interactive games, players are encouraged to identify with and role play their favorite characters and move up in levels as the character masters skills and wins. Gentile & Anderson state that playing violent video games can increase aggressive behavior because the violence is repeated through the game and that repetition has been effective in teaching. Research also shows that children who played violent video games at the beginning of the school year were more aggressive than those that played them at the end of the school
play video games. Video games that are “pro-social” reward players that build towns or help others. Studies also show that video games with violent content can increase aggressiveness in teens. In 2010, the Kaiser Family Foundation did a survey and found that kids age 8 to 18 devote seven-and-a-half hours to entertainment media. In interactive games, players are encouraged to identify with and role play their favorite characters and move up in levels as the character masters skills and wins. Gentile & Anderson state that playing violent video games can increase aggressive behavior because the violence is repeated through the game and that repetition has been effective in teaching. Research also shows that children who played violent video games at the beginning of the school year were more aggressive than those that played them at the end of the school