Social Media Effects On Young Men

Improved Essays
Mark Zuckerberg, Steve Jobs, and Bill Gates. All are successful men whose names have become recognizable worldwide. They all have made their fortunes in computer science and social networking websites. Billions of people use their inventions every day, and are essential to their daily life Technology and social media are becoming even more intertwined in our lives. Television shows, social networking websites, video games, and smartphones all combine to make the whirlwind of media that surrounds young adults 24/7, 365 days a year. 93% of young adults in the United States are daily users of the internet and social networking websites. Social media has become a key part in our everyday American culture. With millions of people using the internet …show more content…
First-person shooter games are only one example of violence in the mass media and largely affect young adult males. Research has found an overwhelming connection between violent video and computer games and short term aggression levels in young men. John McGrath, a writer for Men’s Health published an article explaining this very connection. McGrath explored a study conducted by Brad J. Bushman, Ph.D., Professor of Communication and Psychology at Ohio State University. Bushman found playing homicidal games ranks along child abuse and poverty as causes of short-term aggression (McGrath). A study published in Developmental Psychology, a prestigious American scientific journal, surveyed adolescents from 9th to the 12th grade about their use of video games and their aggressive behavior. The study found that, “higher amounts of violent video game play predicted higher levels of aggression” (McGrath). However, according to the study, only short-term aggression levels increased; not necessarily dangerous, violent outbursts. With almost all of today’s popular video games include the first-person shooter concept, short-term aggression could continue to increase in young adult males and throughout the …show more content…
Since the beginning of the human race, narcissism and depression have existed convergently. The social media culture and the numerous social networking pages are screaming, ‘see me, look at me!!’ According to Common Sense, 75% of teenagers from ages 13 to 17 have a social networking and more than half, check their profiles more than once a day. Daily use of social media has made it easier than ever before to see and experience narcissist behavior and outbursts. In fact, according to a study conducted by the University of Michigan, the frequency of posting on social media is a useful indicator of narcissism in young adults (Sultan). In today’s world of auto sharing, social media users are able to see and ‘like’ where their friends are and what they’re doing in less than a second. Chris Barry, an associate professor of Psychology at the University of Southern Mississippi, has studied narcissism in teenagers for several years. Barry explains it as “‘preoccupation with being viewed favorably by others in comparison to others’”(Sultan). Barry also included that there is a variable link between narcissism in young adults and low self-esteem, depression, and anxiety. The internet has become the catalyst for narcissism in young adults. From social media stems narcissism and a hefty amount of other mental disorders like depression and

Related Documents

  • Great Essays

    Argumentative Summary

    • 1719 Words
    • 7 Pages

    With games like Grand Theft Auto and Call of Duty becoming some of the best selling series in the video game industry; selling around over 250 million copies, (McWhertor, 2016; United States Security and Exchange Commission, 2016) people wonder how much impact video games have on in our society and how much influence they have on our behavior. A controversial topic that arose in 2005 in the American Psychological Association is whether or not violent video games leads to increased and more severe violent behaviors (American Psychological Association, 2005). We understand that one form of developing behavior is by observing the consequences of people’s actions. (Bandura, 1963).…

    • 1719 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    The adverse effects from violent media on youth have long vexed the American public. For decades, scholars studied the impact that TV and film violence had on children, and concluded that high exposure to televised violence may lead to an increase in aggressive behaviors and desensitization (Eron, Huesmann, Lefkowitz, & Walder, 1972; Josephson, 1987; Huesmann, Moise-Titus, Podolski, & Eron, 2003). However, technological advancements in the video game industry changed the media landscape, and it was expected that video game violence would have similar, possibly greater, effects on youth as TV and film; thus, video games that stimulated aggressive attitudes, feelings, and behaviors in children were of specific concern. Video games have become…

    • 276 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Seeing how Americas next generation is pondering about an outlet for aggression, could violent video games save them from the awful world of violence? Playing these games could just be an outlet of aggression that all people have within them. Everyone has a choice on how to live their life, they have a choice to make wrong or right decisions. Gilsdorf’s uses a personal experience by saying by providing his experience with violent games and says that American football is the real culprit. For men and some women, believe that violent video games are a perfect outlet for aggression and anger.…

    • 569 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Additionally, researchers explored if the size and age of game players affects the direction of the effects. The researchers argue that there are many debates among researchers regarding whether playing violent video games increases users aggression. Experimental studies with video games and aggression have been criticized for lacking validity and standards to measure aggression. Researchers consider strong empirical findings which indicate that the use of violent video games does increase aggression in…

    • 596 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    It was eleven years ago, but I can still visualize it as if it were yesterday. My whole body was covered in blood, ears ringing from the explosion, and eyes impacted with dirt, keeping me from finding my rifle. In 2003 the popular video game, Call of Duty, came out and quickly became the best-selling game ever. With that fame came the scrutiny of video game violence affecting the people playing it. Most recently, the young man who opened fire at the movie theater in Aurora, CO., was a gamer and instantly the media blamed his rampage on his obsession to act out some dark digital fantasy.…

    • 473 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Parents must be aware of the video games’ rating and keep all dangerous games away from children. Outcomes from experiments have made a significant predictive relationship between violent video games and aggression, but nothing has proved to support a long-term relationship between violent video games and aggression. A video game debate must be made, and it should be positive. A debate on violent video games could be made, but unfortunately video games have become more widespread over past decades. Violent video games are an improbable reason why youth violence has decreased.…

    • 1246 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    While playing the game, kids have the time of their life enjoying all the graphic content the game provides. Although violent videogames do expose adolescents to graphic content, that does not mean the viewer will become violent themselves. Videogames should not be the scapegoat for when teen violence occurs. The problem that people are facing is that they are making quick assumptions that since teens are exposed to videogames then they are going to be shooters. In the article, “Violent Video Games Do Not Cause Aggression”, David Kushner explains, “If no one has said there’s a causal link between games and real-life violence, why does it keep making headlines, and why do these get cited so much?”…

    • 1340 Words
    • 6 Pages
    Improved Essays
  • Superior Essays

    Video Games Masculinity

    • 1859 Words
    • 8 Pages

    Video Games and Masculinity In the context of the dictionary, masculinity is defined as “having qualities traditionally ascribed to men” (Collins, n.d.). The problem with that definition is that in the 21st century, citizens currently have a different perception as to what it means to be a man. Stereotypically, masculinity are the traits of a man, or someone who identifies as a man, is expected to have; such as: the lack of emotion, aggressiveness, and a protective quality. This man is also required to do the three p’s of manhood: to protect, procreate, and provide (Core of Masculinity, 2014).…

    • 1859 Words
    • 8 Pages
    Superior Essays
  • Improved Essays

    identify ~ identity Social media is no longer a teeny fragment of our lives, it has multiplied by millions and sucked the vast majority of society into a vortex of artificiality, superficiality, and most importantly narcissism. Since the initial publishing of The Narcissism Epidemic back in 2009, social media and narcissism as a whole have exceeded the preconceived notions that were inceptively presented and proposed. The real epidemic of human artificiality and phoniness has just begun, though it’s never too late to allow authenticity to flourish. Narcissism couldn’t have reached it’s tremendous growth without the staggering impact of social media. In 2009, Facebook had just under 300 million users; however in 2017, Facebook has close to 2 billion active users and the numbers are continuing to grow among every single social media…

    • 690 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    A) Attention Getting Device: Accourding to the Huffigtion Post, “... Twitter fuels younger adults ' narcissistic tendencies by acting as a megaphone for their thoughts, while Facebook fuels middle aged adults ' narcissistic tendencies by serving as a mirror where they can curate images of themselves”. B) Thesis Sentence: Today, I am going to talk about how social media play a great deal with making people in our society very narastic. C) Preview of Main Points I)…

    • 778 Words
    • 4 Pages
    Decent Essays
  • Superior Essays

    Social Media Narcissism

    • 1167 Words
    • 5 Pages
    • 6 Works Cited

    But they also believed that their close friends continued to see them as funny, attractive, conscientious and intelligent, when in fact those friends — while they might once have had those impressions — no longer did. Narcissistic behaviors are shown through obsessed behaviors internally. They are concerned with their image physically, and their reflection within the world around them. The rise of narcissism amongst millennials or “The Generation Me” people who were born in the 1980’s and 1990’s who are now on social media vs. face-to face conversations has been studied by comparing…

    • 1167 Words
    • 5 Pages
    • 6 Works Cited
    Superior Essays
  • Great Essays

    Public officials and other critics raise concern about the role of media and culture particularly violent video games. At Ohio State University a controlled experiment took place where participants, like tens of millions young Americas that play video games including the widely popular Grand Theft Auto, were mowing people over, shooting police officers, and taking close aim at by-standers. After fifteen minutes of intense actions the participants were asked to answer questions, choose from thirty-two adjectives including mean, nervous, scared, and strong to describe their feelings, and even having to decide how much chili powder to pour into the drink of a would-be-opponent. All designed to measure any effects of violent video games on aggressive behavior. Phycology professor Brad Bushman, a leading scholar in the field for several decades, and the man behind the Ohio State research says the effects are “clearly measureable,” and more so with the direct you-pull-the-trigger nature of newer 3-D games.…

    • 1044 Words
    • 5 Pages
    Great Essays
  • Great Essays

    Video Games Do Not Cause Violent Behavior Over the years there have been several incidents that have stirred up the emotions of people, parents and especially investigators. These incidents include the Sandy Hook Elementary Shooting, the Columbine Massacre, and the incident in Colorado where a man went on a shooting spree in an Aurora movie theater. There was one key thing that aroused people’s emotions connected by investigators to all three incidents: video games. This led to the belief that if the parents’ children play violent video games that the child will become violent. Even though people have been led to believe that video games cause people to become cruel and commit violent actions, video games do not cause people to commit acts of violence because they don 't have time to…

    • 1737 Words
    • 7 Pages
    Great Essays
  • Great Essays

    Parents need to become more knowledgeable of content and exert greater supervision over the games their children are playing. In a study performed by Woodard and Gridina, they stated that, “While most parents (88%) report regularly supervising their children’s use of television, only about half (48%) report regularly supervising their children’s use of video games” (Woodard & Gridina). Why are parents worried about the programs that are on television more than the content in video games? Have parents become desensitized to the content of the video games which causes little worry of long term effects? With hundreds of theories that state why youth gun violence has become a major problem, it is hard to simply explain the correct answer.…

    • 1455 Words
    • 6 Pages
    Great Essays
  • Great Essays

    In todays society we have an narcissistic epidemic in the making. A very large portion of our population is now connecting and socializing through social networking sites (SNS) and it’s changing the way we view and promote ourselves. With all of our “reality” TV starts and “selfie” obsession this hardly can come as a shock. The Millennial groups use of social media sites like Facebook, Twitter and Instagram has become an overwhelming part of their day to day life. Our current generations is so involved with social networking sites that it’s given us more insight on how these sites can affect ones development.…

    • 1300 Words
    • 6 Pages
    Great Essays