Video Game Violence Effects On Youth

Improved Essays
The adverse effects from violent media on youth have long vexed the American public. For decades, scholars studied the impact that TV and film violence had on children, and concluded that high exposure to televised violence may lead to an increase in aggressive behaviors and desensitization (Eron, Huesmann, Lefkowitz, & Walder, 1972; Josephson, 1987; Huesmann, Moise-Titus, Podolski, & Eron, 2003). However, technological advancements in the video game industry changed the media landscape, and it was expected that video game violence would have similar, possibly greater, effects on youth as TV and film; thus, video games that stimulated aggressive attitudes, feelings, and behaviors in children were of specific concern. Video games have become

Related Documents

  • Improved Essays

    Violence is a major problem in American culture, and many people wonder about the role of media. With all of the gun violence happening across the nation at the hands of our youth, one must wonder where the cause of this violence stems from. In John Leo’s article, “When Life Imitates Video”, the author firmly believes that violent youth behavior is associated with media violence. Throughout his article, the author attempts to persuade his audience of the impact video games have on children. He begins to build his credibility with personal facts, citing reputable sources, and engaging emotional appeals.…

    • 811 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Argument Essay Violent role playing games are good for young people Have you ever been in that moment when you keyed in? You are playing a violent role play game like Fortnite and you are in the top ten concentrating so hard to win the game. Your heart is racing you have to tone everything down so you can concentrate and be aware of every surrounding near you. This has happened to you if you have played games like PubG or Fortnite and many more violent role play games.…

    • 1097 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Violent Video Games are not Dangerous Do violent video games have the potential to ruin the great minds of the next generation? Lately, violent video games have been wrongly accused of having dangerous, brain altering powers against the young adult minds. However, the video games that sell out after just days on store shelves have not been proven to hurt the child’s mind in the long run, they have even been found to benefit the brain. Violent video games should not be a concern to parents because studies have found violent video games are not to blame for a child’s behavioral problems, the games are acting as a stress reliever, and they are suffering from the wrongful blame that they are responsible for a mass epidemic of violence when in…

    • 1297 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Another view from the detractors of violence in the media says that video games are the most harmful media format to kids, because they are fully knowledgeable of what they are doing, and in the video games that promote murder, theft and prostitution, the kids imply that such things are “okay” and normal in the society so they don’t feel the need to be discrete about these matters, “it is believed that acting out such violence as opposed to just viewing the violence causes the children to become more familiar with how to act out violence without consequences.” - The Academy of Pediatrics.…

    • 1132 Words
    • 5 Pages
    Improved Essays
  • Decent Essays

    Have you ever wondered if youth violence is caused by violent video games? Violent video games have no effect on youth violence. Adolescence have been playing violent video games for a long period of time. Here is just a few of many reasons that violent video games don’t contribute to youth violence.…

    • 179 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    These violent shows and video games teach children what they believe is appropriate behavior, and eventually these children will confuse media violence with real violence. Until people can work together to solve these tragic issues, parents must be aware of the innapropriate media and games their child views and should limit the amount of time their child spends viewing violent content. Some people may not believe the idea, but studies have shown that exposure to violence leads to aggression,…

    • 620 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Effects Of Media Savagery

    • 968 Words
    • 4 Pages

    Most children are spending time playing video games, watching television and browsing the internet. The result is that children today are completely immersed in media violence experiences from a very young age. Since exposure to media violence leads to aggressive behaviors, which includes risky behaviors such as violence against others and lack of remorse, with the right information about media violence such as video game violence, television violence, and internet violence, people will better understand the major effects violence can have on a young child’s…

    • 968 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Parents must be aware of the video games’ rating and keep all dangerous games away from children. Outcomes from experiments have made a significant predictive relationship between violent video games and aggression, but nothing has proved to support a long-term relationship between violent video games and aggression. A video game debate must be made, and it should be positive. A debate on violent video games could be made, but unfortunately video games have become more widespread over past decades. Violent video games are an improbable reason why youth violence has decreased.…

    • 1246 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    “The average 7th grader watches about 4 hours of television per day, and 60% of those shows contain some violence. The average 7th grader plays electronic games at least 4 hours per week, and 50% of those games are violent. According to the American Psychiatric Association, by age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Have you ever watched a movie or show that includes violence? Have you ever played a violent game?…

    • 484 Words
    • 2 Pages
    Improved Essays
  • Superior Essays

    Ward’s arguments for this article are all in favor of video games not playing a role in violent behavior of adolescents, and his use of resources and evidence support his beliefs. Some of his most significant resources are as followed: The Federal Trade Commission, The e Centers for Disease Control and Prevention’s (CDC’s), Youth Risk Behavior Survey (YRBS), and Ballard and Weist (1996). Ward was effective in his on educating the reader by providing strong facts from these sources. The Federal Trade Commission is an independent agency of government created to promote consumer protection and eliminate forms of anti competitive practices. The Federal Trade Commission states in a report (2000) that, “A majority of the investigations into the impact of media violence on children find that there is a high correlation between exposure to media violence and aggressive and at times violent behavior.”…

    • 1292 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    First, in 2008, 97% of youth ages twelve to seventeen played video games while two thirds of them played an action game with violent content. On the other hand, more than half the parents wonder about the effect that video games have on their child. Also, the exposure to violent media an sometimes contribute to real life violent behavior. Much of the research done that associates games and violence do not correlate. Finally, crime in youths have decreased greatly since 1996 (Olson).…

    • 1351 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Web. 2015.). The participants included three hundred seventy-one media psychologist, ninety two pediatricians, and two hundred sixty-eight parents. Males and females from the United States with ages ranging from childhood (birth-12 months), infancy (2-23 months), preschool age (2-5 years), school age (6-12 years), adolescence (13-17 years), adulthood (18 years & older), young adults (18-29 years), thirties ( 30-39 years), middle age (40-64 years) were included in this online survey. The survey asked questions on the different age groups, and if they agreed or disagreed that violent comic books, internet sites, literature, movies, music, sports events, television programs, and video games can increase aggression. The methods used were both empirical study by indirect observation, and quantitative study by creating a mathematical model.…

    • 1149 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Haylee Hancock English 2010 Professor Gibson Synthesis Paper Do Video Games Cause Violence? Violent behavior in kids and teens has been growing a rate that is a little scary. Since the horrifying shooting at Columbine High School, many people have been interested in the issue of does violent video games cause violent behavior in kids and teens? This arguments has been around since the late 1970’s when Death Race came out. Are video games the reason why the rate of violent behavior in kids and teens going up?…

    • 948 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Violence and Video Games In the present day games such as Grand Theft Auto, Black Ops, and Call of Duty are played regularly and seemed as normal. These examples of Violent games are played throughout the world between people from the ages of 7 up to 40 years old. The topic of these variety of games touches on many controversial suggestions throughout the community. Experts, reporters, journalists, and more all specify the quality of their argument into if violent video games can truly affect how a person can either be negatively or positively impacted by the effects of their game. Therefore violent video games hold both strong opinions in favor of the issue and opposing judgements counter to the issue.…

    • 1428 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    It is very common today, for children to be stuck in the house playing video games. With all the new technology we have these days they can play video games on the go. Many children spend as much as 9 hours a week playing video games and about 80 percent of high school boys play video games. However video games itself are not the problem; violent video games are the problem, which are what children play mostly. Violent video games can effect children’s behavior by increasing aggression, increasing violence, and decreasing self control Some people may believe that violent video games do not effect children in a negative way and that children know the difference between game and reality.…

    • 1667 Words
    • 7 Pages
    Improved Essays