Eitzen’s (2013)m evaluation of the modern tendency for the viwer to become dissociated with the act of villence being potrayed in film and TV, which defines the effect of villence in the desensitization process. Eitzen (2013) relies heavily on studies done on video game usage and film industry entertainment that suggest that the reality of violent actions is not being properly understood as a real-time event. Children and adolescents tend to find violence as a form of escapism with no real consequences when being projected through a video game or a film that is being viewed. More so, the broader community-based …show more content…
This evaluation of video game culture and the entrainment industry define the massive impact that