'Violent Video Games Do Not Cause Aggression'

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Extra Life with Videogames A new game has just hit the market and is becoming a major seller to all the kids. However, this game is rated M for mature, meaning kids over the age of seventeen can play. The way to purchase the game for those under the age is to have a parent with them. Sex, violence, gore, and drug use are the major feature of the game. While playing the game, kids have the time of their life enjoying all the graphic content the game provides. Although violent videogames do expose adolescents to graphic content, that does not mean the viewer will become violent themselves. Videogames should not be the scapegoat for when teen violence occurs. The problem that people are facing is that they are making quick assumptions that since teens are exposed to videogames then they are going to be shooters. In the article, “Violent Video Games Do Not Cause Aggression”, David Kushner explains, “If no one has said there’s a causal link between games and real-life violence, why does it keep making headlines, and why do these get cited so much?” (par.14.). David Kushner makes a valid point …show more content…
Daphne Bavelier and C. Shawn Green discuss in “The Brain-boosting Power of Video Games” that “When we began our studies, playing fast-paced ‘shooter’ video games was not high on any scientist’s list of brain-enhancing activities …we and other researchers have found that video-game play boost a variety of cognitive skills” (par.10.). What Bavelier and Green have discovered is they considered violent videogames to be a learning device for the brain. Having cognitive skills can help teens further improve their bodies more and by playing violent videogames in particular have more positive effects on teens than those who did not play violent videogames. Violent videogames are not just made for the violence, sex, drugs and gore, but rather it’s made to be learning tool about the world they live

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