Call Of Dut: A Career As A Video Game Designer

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Game Designer

The video game industry is worth a whopping 70 billion dollars worldwide. The vast community of game designers continues to grow to this day, with many designers working independently. This particular career is best known for having very creative people and many of the employees in the industry are also very practical. Game design does not require any specific college degrees but does require patience, the ability to work with others, knowledge of computers, and knowledge of games, as well as an imaginative and creative mind.

Working as a game designer can be time consuming and stressful at times, especially for the creative director if it's a team of designers. The creative director is responsible for meeting with colleagues, discussing ideas, and deciding if the ideas recorded will be fun to play. "Fun to play" is different for everyone since people have their own unique tastes, for example, a gamer who enjoys puzzle games wouldn't play a game that's in the horror genre. Another challenge is making a game that has a shot at being successful and games of all genres have accomplished this. The hit first-person shooter Call of
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Calm and collected personalities are reflected in games as well as fast-paced and wild personalities. The industry in simple terms is a melting pot because it is immensely diverse. Studios can be both physical buildings or a collection of game designers from around the world. One great example of a global game company is Revolutionary Games who have been working on an indie, science-fiction, evolution game called Thrive since 2009 (Revolutionary Games FAQ). They are an open source team with volunteers from all parts of the globe participating in the development of the game. Salary partly comes from sales, meaning if a game received $40 million in sales then the money would be divided between everyone who took part, including

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