Nielsen Media Research

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    Page 42 of 50 - About 500 Essays
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    Violence In The Media

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    only risen since the exposure of violent media, particularly in children and adolescents as of late. Often times, individuals will question what exactly violent media is. To answer that question, turn on…

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    In 2009, sixty percent of all children in America were exposed to violence, crime, or abuse, and forty percent were victims of violent acts or abuse. These children that were exposed to violence are more likely to have violent tendencies (Finkelhor, Hamby, Kracke, Ormrod, Turner). All humans have a desire to do what is wrong or evil, to go against society’s rules. While that desire is often pushed down deep inside the soul, certain situations can cause it to force its way out and wreak havoc on…

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    The article Technology in early child development: Good or Bad was from foxnews.com, which is a website for the conservative Fox News Channel, or FNC. The article was written by Dr. Manny Alvarez, and published May 17, 2017. “Dr. Manny Alvarez serves as Fox News Channel’s senior managing health editor. He also serves as chairman of the department of obstetrics/gynecology and reproductive science at Hackensack University Medical Center in New Jersey.” Additionally, he has his own website…

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    evokes aggressive behavior (Greitemeyer, 2014). In the debate that violent video games increase violent behavior, there are many articles that suggest aggressive behavior is due to the violence in the video games that are being played by gamers. In research articles such as: Youth Violence and Juvenile Justice, researchers have found results such as: When the frequencies of play is in violent video games and the frequencies of how much a youth likes to play the game with violence is high, the…

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    Zachary Long Professor Elchlepp English 103H Essay 2 October 12, 2014 Analysis of "Violent Media is Good for Kids" Within Gerard Jones' article, "Violent Media is Good for Kids", first published in Mother Jones on June 20 of 2000, Jones makes a claim explicitly within his title that violent media is good for children, specifically by allowing for children to form an identity and teaching them to overcome life's challenges using the tools they have i.e. channeling their natural, darker…

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    I strongly believe that this article is valid because Sally Smith has a degree in communications from the University of Minnesota, Duluth. She wrote this article for a city newspaper which obligates the writer to do research on the topic. Although the article may be considered older, it still is relevant today because video games have gotten better graphics and have increased in violence each year. Patrick Markey stated that “in a sample of 118 teenagers. Each participant played a violent or a…

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    Culture- "This acceptance of violence can perpetuate the physical maltreatment of children." (39) This part of chapter two stood out to me a lot. I think that American's viewed violence as something funny and entertaining. This can be seen in the cartoon "Family Guy" where Peter, the father is always punching or performing violent acts on his daughter (Meg). In almost all episodes, Meg is seen either punched, killed or violently bullied. Many people find the violent performance on Meg as funny…

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    Paintball Violence

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    Promoter of Violence? In an online BlogSpot an unknown author claims that the sport of paintball is, in his viewing, “A militaristic rich kid’s sport that fosters a social acceptance of war in children” (Unknown. Para.1) I can argue this in many different viewings, and it is hard not to get over zealous about someone slandering a passion of mine as this unknown author did. However, in my analysis of this cultural debate, which honestly does not seem to be much of a debate and the majority of…

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    world and increasingly in the mediated worlds. Adolescents are especially likely to look for role models to identify with because they are in the process of developing their own identities. Adolescence is a time to experiment with different roles. Media figures…

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    Game Transfer Phenomena

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    aggressive thoughts and behavior, a warped sense of reality, and an extreme, unhealthy addiction for the player. Violent video games also create a warped sense of reality in the player’s mind. It makes them believe things that are not happening. Research has shown that violent video games cause “pseudo hallucinatory-like experiences”. These experiences are when a gamer will her explosions or zombie moans when trying…

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