Nielsen Media Research

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    Violence In Adults

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    When adults have a high tolerance for violence in games, movies and media they have a higher possibility of passing that down to their children. As in children adults can grow a higher tolerance to violence, just as with pain the more one endures it the higher their tolerance becomes. Some research has also shown cases of the opposite happening where an adult was accustomed to violence as a child but has a very low tolerance as an…

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    The health campaign I have chosen is a Finnish PSA meant to discourage alcohol abuse and/ or alcoholism in adults who serve as parents or guardians. The video opens with a montage of frightened and upset children looking at something in a distasteful manor. Then, in junction with a blast of jarring music, the camera focuses on an unsettling monster sitting across from a little girl. This is when the video flashes from child to child showing them with creepy, disturbing, or scary adults dressed…

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    Causes Of Gun Violence

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    greater education on guns and the harm they can cause are the answer. Reforming welfare to require the able-bodied to work for government help, would start to mend the problem of fatherlessness (Ferrara). As Americans we should also look at the type of media we are exposing our kids to and determine the best ways to shield them from negative influences while they are impressionable. In addition we should pay closer attention to the mental health of children, especially those reaching the age…

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    In fact, two sexual abuse reports have occurred in 1997, Canadian ice hockey and 2014, American football concerning the abuse of coaches to children. It is juvenile/naïve to think that this only occurs within the dance industry, which is what the media has portrayed, and what the readers believe. An ABC television report conducted interviews with parents of dancers who were recently dragged into the spotlight over their ‘over sexualized, provocative’ dance. The parents answered to accusations…

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    I Introduction A Accesability Video Games have been becoming increasingly accessible. Its a popular entairtinment method for kid to get out an escape into a virtual reality. B. Introduce the topic I. As technology expands the different platforms that video games can be played on will increase and more children will be able to play them II. After conducting a study it was found that the majorty of twelves to fourteen year old frequently played violent video games. III Thesis statement…

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    violence in the media affects our actions and thoughts. While growing up, we watch our favorite superheros use violence to vanquish their enemies over and over again. But does this constant exposure to brutality desensitize us to violence? While some things can impact us in positive ways, there is an abundance of negative influences that we come in counter with. The article “ Violence in the Movies: Cinema Craft of Hollywood Gone Too Far?”, claims that a surplus amount of violence in the media…

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    bad influenced shows. In addition Bastiani Archibald stated that reality tv more frequently portrays girls and women in competition with one another rather than in support or collaboration, which is basically stating that girls are bombarded with media and reality tv. Children and young adults shouldn’t be focusing on what’s on tv, they should be focusing on what’s in their future and who they want to be. Archibald thinks that reality tv isn’t a good influence on children.…

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    The effects of violent video games on a person’s behavior and actions. Did you know that the Entertainment Software Association (ESA) have concluded that 42% of all Americans play video games for at least 3 hours a day! That is almost is 150 million people in the USA alone! Video games have come a long way from where it began. The first video game ever created was the game of “Pong” in 1972. A simple, 2-dimensional game that can be recreated in less than 30 minutes. In 40 years, it went from…

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    games such as sports, fantasy, adventure, role playing, and action packed shooters. The video game companies’ rate games to let consumers know which ages they are suitable for. Video games are now a part of pop culture and have been featured in the media as possibly influencing criminal behavior and mass shootings (Fournis). Some researchers believed that violent video games may be linked to aggressive behavior (Anderson). These researchers have good reason to believe the correlation…

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    According to “Do video games cause violence?”, research has shown a consistent relationship between violent video game use and increased aggressive behavior and empathy and sensitivity to aggression ( Kelly). To seem a players, it may that they have been holding a real gun from the game in the virtual…

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