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66 Cards in this Set

  • Front
  • Back

Learning

Permanent change in employee’s knowledge or skills that results from experience

Decision-making

Processof generating and choosing from a set of alternatives to solve the problem


Expertise

The knowledge and skills that distinguish experts from novices


Explicitknowledge

general knowledge; easily communicated and available to everyone, ex: textbook


If you can put it in a manual, or write it down, it is explicit


tacit knowledge

personal knowledge; can only be learned through experience, hard to explain, and people maynot even know they possess the “know how”


ex: intuition

3 methods of learning

1. reinforcement


2. observation


3. experience

4 contingencies/ types of reinforcement

1. positive reinforcement


2. negative reinforcement


3. extinction


4. punishment

positive reinforcement

desirable behaviour, given desirable outcome

negative reinforcement

desirable behaviour, taking away negative/undesirable outcome




(ex: manager removing undesirable tasks)

extinction

undesirable behaviour, take away positive outcome

punishment

undesirable behaviour, given something undesirable

operant conditioning

learning through the link between voluntary behaviours and their consequences




we repeat behaviours with desirable outcomes

schedules of reinforcement

timing of when contingencies are applied or removed

continuous

consequences follows each behaviour


quickest learning but not long term - behaviour stops when consequence stops




only good for new behaviours or infrequent ones

fixed interval

rewarded after a constant time period


i.e. monthly paycheck delivery

variable interval

reinforces behaviour at random times


ie supervisor walk arounds

fixed ratio

reinforces behaviour after a certain number of behaviours exhbited


ex: piece-rate pay in factories

variable ratio

reinforces behaviour after a varying number of behaviour exhibited


ex: salespeople + commission

in general, do fixed or variable schedules lead to higher performance?

variable schedules (esp variable ratio) lead to higher levels of performance

social learning theory

people learn by observing others

4 steps in the behavioural modelling process

1. attentional processes - focuses on model's critical behaviours


2. retention processes - learner must remember behaviours when model is no longer present




3. production processes - learner needs skillset to be able to reproduce behaviours




4. reinforcement - learner sees model receiving reinforcement for behaviour, does it themselves and then recieves reinforcement

best way to learn tacit knowledge

behavioural modelling


learner can observe, learn from observations, and then repeat observed behaviours

3 types of goal orientations

1. learning orientation


2. performance-prove


3. performance-avoid

learning orientation

predisposted/attitude where u prioritize learning (learning/building competence > anything else)



performance prove orientation

demonstrate competence so others thing favourably of them

performance avoid orientation & the type of tasks they prefer

demonstrate competence so others don't think poorly of them; tend to work on tasks they're already good at so people won't see them fail

if a manager wants to reduce anxiety and increase performance before training what type of goal orientation should he set?

learning orientation

programmed decision making

automatic decisions, use intuition, they "just know" based on knowledge and experience

in which situations is intuition most useful?

crisis situations - change resulting in urgent problems that must be addressed immediately


intuition effective if decision-maker has high-level of expertise

intuition

emotional judgement based on quick, unconscious, gut feelings

non-programmed decisions

new, complex problem so rational decision making model is used

rational-decision making model (6 steps)

determine decision criteria, list of alternatives, evaluate alternatives, choose solution, evaluate solution

2 problems with decision-making

1. limited info


2. faulty perceptions

bounded rationality

notion that people do not have all the ability to process all available info and alternatives when making a decision

2 problems with bounded reality

1. people consider what they are likely to do rather than what they should do (miss info when simplifying complex environment)




2. satisfice - select first acceptable alternative considered

selective perception

people tend to perceive the environment as it affects them and in a way that is consistent with their expectations

projection bias

people assume that others think, feel, and act as they do

social identity theory

people identify themselves according to the various groups to which they belong and judge others - stereotypes

stereotypes

assumptions made about others based on their social group membership

heuristics

simple, efficient rules of thumb that allow us to make decisions more easily when we are confronted by situations of uncertainty

availability bias

tendency for people to base their judgments on info that is easier to recall

anchoring

relying too heavily (anchoring) on one piece of info regardless of its accuracy/relevancy

framing

making different decisions based on how the question/situation is phrased

representativeness

assess likelihood of an event by comparing it to a similar event and assuming it will be similar

contrast

judging things erroneously based on nearby reference

recency

weighing recent events more than earlier events

ratio effect

the tendency to judge the same probability of an unlikely event as lower when the probability of the event in expressed in a ratio using smaller rather than larger numbers




(ex- 7 out of 100 judged to be more likely than 1 in 10)

fundamental attribution error

attribute behaviour of others due to internal factors (motivation, ability, attitudes)

self-serving bias

attribute one's own failures to external factors and one's success to internal factors

what type of framework do we use to judge people we are familiar with?

more detailed framework

3 criteria used to attribute cause

consensus, distinctiveness, consistnecy

consensus (cause attribution)

did others act the same way in similar situations?

distinctiveness

does this person tend to act differently in other circumstances

consistency

does the person always do this when performing this task (have they done this before?)

external attribution

high consensus, high distinctiveness, low consistency

internal attribution

low consensus, low distinctiveness, high consistency

collectivist vs individualistic in terms of scandal/ negative event

collectivist - leader takes blame regardless of guilt




individualist - person who apologizes is seen as giving admission of guilt - we blame the employee

escalation of commitment

decision-maker continues to follow a failing course of action

correlation between learning and job performance

moderate positive


higher levels of task performance

correlation between learning and organizational commitment

weak positive effect


slightly higher effect on affective commitment

training

systematic effort by organizations to facilitate learning of job-related knowledge and behaviour

which is more effective: virtual or in-class training?

both are equally effective

knowledge transfer

exchange of knowledge from one employee to another

communities of practice

groups of employees who learn from one another through collaboration over an extended period of time

transfer of training

when employees retain and demonstrate the knowledge, skills, and behaviours required for their job after training

3 criteria that create a climate for transfer of training

1. manager supports transfer & stresses its importance ( key factor)


2. peer support


3. opportunities to use the new knowledge