Essay on The Use Of Virtual And Augmented Reality Technology

1373 Words Jul 18th, 2016 6 Pages
I have been playing Pokémon Go this week to try to figure out what the buzz is all about, and I can see why so many people are hooked. Pokémon Go is an augmented reality game app in which you walk around capturing virtual Pokémon in the real world. In terms of app downloads for Android users, the game has already surpassed Tinder and is expected to surpass Twitter soon.

Amid all the talk about the game craze 's numbers, there have also been suggestions that the app can actually help people with depression and social anxiety. While it’s too early to know whether Pokémon Go will help long-term with the treatment of anxiety or depression, the game has successfully encouraged people to go outside, walk, and interact more socially. The app has the potential to benefit people who would not otherwise be motivated or able to leave the house due to fear or anxiety.

The use of virtual and augmented reality technology in medicine to improve psychological and physical health is not new and has an emerging role in the treatment of many disorders. Virtual reality games are currently being used and researched to treat depression, anxiety, and PTSD, as well as to alleviate pain, and even to improve rehabilitation after strokes.

Augmented reality is slightly different than virtual reality because it doesn’t transport you into a new space but keeps you in the real world. Virtual objects, such as the Pokémon in this game, are blended with real objects using GPS. Augmented reality technology…

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