Narrative Essay About Video Games

Improved Essays
Just like every other kid on the block , I was glued onto some sort of LCD screen since the age of 8. It was until I entered my first year of high school that I truly understood the beauty of video gaming. I was captivated by the fact that videogames could allow users to role play as certain characters and bring the story to life. It created a unique platform for friends to connect. Inspired by this new understanding, I decided that I wanted to create my own game. Extremely motivated and determined to complete this task, I asked my friend if he wanted to collaborate with me and be my animator. Being the young kids we were, we were fascinated by the dreams and accomplishments of our creation rather than the actual work that it will require. …show more content…
I kept on making the same errors that I made a year ago when I first picked up programming. Little did I know that this was a growing pain and it was crucial for me to get accustomed to this continuous struggle. Unlike my other classmates, I persevered when nothing made sense to me. It was the dream of being able to finally make this game that kept me ticking. As a result of this endurance, I finally understood why my code was underlined with red scribbles when I defined a decimal value as an integer or if I forgot a semicolon (a necessary element to end a statement in java). By the end of the year, I decided that I had enough knowledge to make my first application. Starting off small, I created a simple calculator that computed the volume and surface area of a given 3D object. While creating this game, I encountered a lot of obstacles such as creating a GUI —something that was not in the curriculum, It was then that I was grateful for struggling early on to realize that this is what it takes to become a true programmer. A programmer must struggle to learn from his mistakes repeatedly before he can make a polished and refined program. This mentality seeped into my work ethic and I started to realize that mistakes were vital for the bigger picture. I experienced first hand how failures leads to …show more content…
After receiving a grant from the board of education, we registered for a competition called First Tech Challenge. Our task was to build a robot that can maneuver around obstacles a complete certain challenges set up by the committee. My job was to program an app that controlled the movements of the robot. While being involved in this activity, I decided to finish a personal project with my friend. After spending a year learning how to program, I decided that I finally had the foundation to do what I wanted to do all along—create a game After my friend agreed to work together, we continued the project that we first started our freshman year of high school. While being involved in both of these activities, I learned about the amount of effort it takes to create something so simple. In the beginning, I spent countless hours trying to figure out how to map our sprites onto the screen and how to bridge a connection between our robot and the controller. However, the more time I spent working, the more adept I became at programming. Future issues that came up were easier to handle because I had developed my thought process enough to solve the issues. In order for me to further develop myself, I need to be constantly fed projects to do. That is why I think Rutgers is the perfect college for me. While researching about Rutgers’ computer science department, I was

Related Documents

  • Improved Essays

    Obtaining A Career At NSA

    • 346 Words
    • 2 Pages

    Taking a programming class in my third year of highschool and practicing the development of code in Python during my free time, it has furthered my interest in the field. Through the class, I have learned to solve logic puzzles, use expressions to execute specific…

    • 346 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Haylee Hancock English 2010 Professor Gibson Synthesis Paper Do Video Games Cause Violence? Violent behavior in kids and teens has been growing a rate that is a little scary. Since the horrifying shooting at Columbine High School, many people have been interested in the issue of does violent video games cause violent behavior in kids and teens? This arguments has been around since the late 1970’s when Death Race came out. Are video games the reason why the rate of violent behavior in kids and teens going up?…

    • 948 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    GameStop’s mission and overall objective is to be “committed to delivering innovation to consumers anywhere, anytime and any way they want it. Whether looking for new or pre-owned, digital or physical video game titles, the latest in video game hardware or accessories or consumer electronics, gaming and technology enthusiast are invited to discover and enjoy their favorite products in one of GameStop’s welcoming retail environments.” What makes GameStop stand out amongst its competition is their knowledgeable sales associates, GameStop has the ability to attract employees that have a genuine interest in electronic games. Another unique factor is their customer loyalty program referred to as PowerUp Rewards which boasts 43 million members across…

    • 751 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    My Personal Gps Analysis

    • 1913 Words
    • 8 Pages

    As an activity, he had us go on a website called Hour of Code. This website has simple coding games that should take you about an hour to complete. I knew these activities weren’t going to affect my mark in any way, but I still tried my hardest. I found out that I really enjoyed these types of activities, and I started to explore software engineering and computer programming as a career more. If I was focused solely on the final destination, my business mark, and not on the…

    • 1913 Words
    • 8 Pages
    Superior Essays
  • Improved Essays

    Video games: The Perfect Scapegoat The claim of whether or not video games cause aggression is well discussed. It some people argue that it is linked to aggression, while others state that they aren’t linked at all and there no proof. So Here are three ideas as to prove video games don’t cause aggression: First of all the data is unreliable, secondly some studies show it actually helps people to express themselves, and lastly plenty of shooters have mental problems not linked to video games that are more likely the cause of the aggression. Unreliable data Do video games cause aggression?…

    • 945 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video gaming, what was once a niche hobby generally only enjoyed and played by people who were seen as geeks has had a radical popularity. In 2016, the games industry has managed to become worth billions of dollars, the games themselves have become more mature and have appealed to wider audiences and communities of millions of people have formed around specific games. My personal experience with gaming comes from my time playing World of Warcraft, a massively multiplayer online role playing game where anyone can create a character and work alongside others to achieve goals like killing certain monsters. What makes World of Warcraft unique is that rather than playing through a story on your own, a large part of the game includes interaction…

    • 1422 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Running Head: GAME BASED LEARNING Game-Based Learning (GBL) DANIEL MCDERMOTT (10090112) UPU0002 Academic Writing Off Campus 9 Oct. 15 Essay Question 1: Game-Based Learning (GBL)…

    • 733 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Kids Should Play Video Games Nowadays, Technology is one of the most important resources that humans are using in their daily life. Since computers were invented people have found the most useful purpose for themselves. From personal computers that help people to do their assignments everywhere to small consoles that allow people to play video games. Thanks to those amazing inventions today kids can enjoy and learn from something that old generations could not, which is huge advantage. However, there are many people claiming that new technologies such as video games are affecting children physically and mentally causing disorders in their social behaviors.…

    • 1187 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    How Players Experience Flow in Video Games Mihaly Csikszentmihalyi flow is explained as the satisfaction the person gets when they concentrate on performing a task. However these activities must not be part of the person 's daily routine. Also ever person will experience flow depending on their preferences in activities (Egenfeldt-Nielsen, Smith, & Tosca, 2008, p. 3757). There are seven elements that characterizes flow, which are: a challenging activity, merging of action and awareness, clear goals and feedback, concentration on the task at hand, the paradox of control, loss of self-consciousness, and the transformation of time.…

    • 793 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The idea of sense of community as a social concept revolves around people getting “a feeling of belonging and being important to each other” (Anderson and Milligan 21), whenever they behaved they have made an effect in their community. The uplifting feeling creates a connection between members in their community, thus leads to future collaborations to improve the community. Video games accurately present this social concept by establishing an audience centered on a specific video game franchise. This connection is presented by how video games create communities, players helping out newcomers get familiar with their community’s video game, and how people united to save a major tournament. For decades, video games have always been an experience solely for the gamer playing his personal copy of the video game, aside when multiple people join up for round of multiplayer.…

    • 750 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Video games do or have everything that is required to be considered a sport yet they are not considered one. Chess is a sport so why can’t videogames be considered a sport. Chess is labeled a sport because you have to use your mind to think of different ways to counter your opponent’s attempts to take out your king. In a video game scenario you have to analysis a screen, pick different routes to take to flank or outsmart your opponent. Video games require you to counter your opponent’s moves to get your job done.…

    • 871 Words
    • 4 Pages
    Decent Essays
  • Improved Essays

    I. Have you ever played any genres of video games before? Everybody like play video games; however, everyone like to play specific video games their taste. I do have a thing for video games, but I have specific genres that I do play the most while playing it. So today, I would like to inform you about the three type genres of video games: Action/Adventure, Simulation, and Role-playing. Also the benefits of the three genres I had chosen.…

    • 712 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    Video Game Addiction Essay

    • 1086 Words
    • 4 Pages

    Have people ever seen toxic symptom of the video game? When people are extremely anxious about the video game, they play the video game over 19 hours a week, do not spend time for other activities or other people, and feel social phobias. According to the research from South Korea, 8% of population of the country people between 9 to 39 years old struggle from internet or gaming addiction in the 2010 government study. Many people might think that video game addiction is disease of disorder; however, it is not include the official Diagnostic and Statistical Manual of Mental Disorders in the America even though it is in the list of warranting further study. What is the word for addict?…

    • 1086 Words
    • 4 Pages
    Superior Essays
  • Improved Essays

    Introduction: "They are melting your brain." "They are ruining your eyes." "They are turning you into a violent person." Violent video games are bad for kids, for they can give off bad effect to many children, and many parents are against that and want to ban violent games to help decrease violence. Over 90% of kids in the United States play video games, according to CNN, the studies of physiological groups took these reports.…

    • 713 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    I) Introduction It is hard to believe that, over the last decade, video game has earned its place in many fields of our society, such as economy, media, entertain,.... Despite all the bad reputation, which say videogame is bad for young children, it quickly become a money –drenched industry, even surpasses the movie when put the sales scales annually. Nevertheless, video game’s development also causes many problems, which usually come from its addictive effects. What is more, according to recent survey, more and more children, mostly from 10-17 years old, sooner or later get involved in crime, or be accused of murder, just because of playing video games.…

    • 1265 Words
    • 6 Pages
    Superior Essays