The Importance Of Video Games And Education

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Video games and education are connected in more ways than ever before. This current generation is the most technologically influenced generation to date and the way these children receive information best has changed. A study by Iowa State University shows that 64 million kids between the ages of 2 and 17 play videogames (Reisinger ST.). In school, children no longer can relate to examples about farmer life or playing outside with their friends. With the changing times, teaching styles and teachers’ curriculums need to change as well. Simply put, it is no longer a matter of if teachers should incorporate video games, but how can they do it in an effective and appropriate way.
With this generation so much more partial to technology than any
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Recently video games have been created that are for teachers and can be customized to fit the class they are teaching. These video games are easy to navigate for the teachers and fun for the students. Video games were always meant to be fun and interactive, so adding the learning aspect to these games is not a replacement for good teachers, it is merely a helping aid to get their students excited for class in a new and innovative way. Because of how influential video games are to the current generation, teachers have to do more to keep the students “entertained” in the classroom. In saying this, it is not to be conveyed that teachers need to not teach, but more that teachers need to change their style of teaching.
There will never be a substitute for a good teacher; a teacher that knows how to relate to their student, but still implants fear in them and gets respect in return. “As former U.S. Secretary of
Education Terrell H. Bell once remarked, ‘There are three important things to remember about education. The first one is motivation, the second is motivation, and the third is motivation”’
(Bell Qtd. In Lim.) But students are drastically changing; they are on a different frequency
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In Minecraft you can explore and easily get off topic. There is a whole “mine” and
“craft” part of Minecraft, were you can build a pick axe and mine down to collect resources such as iron and craft strong iron and tools, that makes it a lot less classroom applicable than other purely learning games. However, I have had teachers not allow me to do building projects in
Minecraft, for the fact that they do not know of its good applications. If the students are willing to purchase the thirty dollar game on their own and use their free time then the idea should not be rejected. The problem is teachers are not educated on all the new technologies that can be implemented in their classrooms, which not only limit the ability for a more immersive classroom but also the ability for students to learn more and have fun.
Technology is defined as the application of scientific knowledge for practical purposes, especially in industry; video games are technology, and they have a practical purpose and should be applied in schools. Teachers should be taught all the ways video games are educational and fun and teachers should be encourage that there is something out there that can make their

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