Of course, it can be argued that violent videogames incite violent acts because of the realism shown in violent videogames. For instance, the videogame series of Call of Duty have been grown with the advance of updates on variable consoles due to the fact that gamers around the world demanded features such as better graphics and more reality. According to the article “Violence and Video Games”, researchers believe that violent videogames make gamers do violent acts instead of watching violence in television (“Violence and Video Games”). This means that due to improved technology, gamers may sense that they could possibly commit the atrocities that violent videogames provide through their realistic features. Even so, “one of the primary concerns with violence in video games is that gaming is not passive. In order to play and win, the player has to be the aggressor” (Violence and Video Games). This proves that alike the Call of Duty, a famous videogame series, violent videogames tend to fully engage the gamer in the action performed by the aggressive character in the video game, as if it were in reality. Yet, not only the realism of violent videogames can cause people to believe that violent videogames can incite violent behavior; but also the time spent playing violent videogames, seems to be a plausible reason for some
Of course, it can be argued that violent videogames incite violent acts because of the realism shown in violent videogames. For instance, the videogame series of Call of Duty have been grown with the advance of updates on variable consoles due to the fact that gamers around the world demanded features such as better graphics and more reality. According to the article “Violence and Video Games”, researchers believe that violent videogames make gamers do violent acts instead of watching violence in television (“Violence and Video Games”). This means that due to improved technology, gamers may sense that they could possibly commit the atrocities that violent videogames provide through their realistic features. Even so, “one of the primary concerns with violence in video games is that gaming is not passive. In order to play and win, the player has to be the aggressor” (Violence and Video Games). This proves that alike the Call of Duty, a famous videogame series, violent videogames tend to fully engage the gamer in the action performed by the aggressive character in the video game, as if it were in reality. Yet, not only the realism of violent videogames can cause people to believe that violent videogames can incite violent behavior; but also the time spent playing violent videogames, seems to be a plausible reason for some