Advanced Warfare creator Sledgehammer Games has reported to have some relationship with the USDoD when making their game. According Michael Condrey, co-founder of Sledgehammer Games, told The Guardian “Three years ago, right after we finished Modern Warfare 3, we started thinking about to change Call of Duty…we brought in a lot of outside help – military advisers, futurologist – we got together with a scenario planner from the department of defense…” (Stuart, par 5). The Exo-suits are the example. They are advanced technology that turns regular soldiers into super soldiers. For example, wall-running, car-door breaking, and side-stepping. Sledgehammer Games chief creative officer and co-founder Glen Schofield, states that “everything in the game is based on current research, or a research paper.” (Sofge, par 4). With their profound research, they have developed a futuristic game as well as a way for the USDoD to get their ideas for the future out in the open. Even though people might not even realize it. According to Ryan Browne of CNN, DARPA is trying to propose a technology that would benefit people with disabilities, such as veterans, who were injured due to combat. In addition, due to lack of technological advancement in neuroscience, DARPA states that “the implant is still a long ways away” (Browne, par 18), but it is a …show more content…
As a start of the Call of Duty franchise, the first game ever to be released was in 2003. According to Christian Beekman, “The History of Video Games And The Military”, says America’s Army is not meant for military training purposes, but as a recruiting tool (Beekman, par 7). In contrast, the military uses gaming controllers such as when piloting military spy drones. According to David Hambling, the military uses game controllers to pilot their drone, and also with the Universal Control System, it could save $500 million in the course of ten years (Hambling, par 3). As seen in the site’s video content, we see Xbox 360 controllers being use to test run their spy drone. According to Dan Pearson’s “War Games: the link between gaming and military recruitment, states young people gets an “in-depth knowledge of military hardware, vocabulary and basic technique” (Pearson, par 2). He also argues, even when someone is skilled in an FPS game – being the top of the leaderboard and doing trick shots – does not turn them into an actual soldier (Pearson, par 4). Though, this does not simply stop the army from recruiting