Halo 3 Research Paper

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One and a half times the number of the total earth population has played the video game Halo 3. Players have celebrated ten billion kills (McGonigal 444). Collective gaming is not a catalyst to change our world for the better; it will change our world for the worse. Gaming can brainwash players into believing that the things they experience in online games can happen in real life. People need to realize that collective gaming promotes violence and removes people from the real world, allowing them to use gaming as a quick fix for their everyday problems. Online gaming influences the increase in violence around the world. McGonigal compellingly states that most games consist of shooting and blowing things up, and that game play satisfies the pleasures of destruction (448). Players see acts of violence in games and find pleasure …show more content…
How is collective gaming going to make our world a better place if everyone playing the games is living fictional lives? An example of this is from a Halo player who said, “Imagine what we could do with the full force of six billion humans!!” (McGonigal 453). There would be no point in the entire world playing Halo 3 because it is fictional. Why would the entire world play a fictional war game when they could do something good for the real world instead? Gaming has become a quick fix for people looking for satisfaction in life. Games satisfy the human desire for epic experiences. Gamers feel overwhelmed with these factors, or emotions when playing games that have larger-than-life depictions. Instead of getting out in the real world to experience something meaningful, gamers are on their phones or computers indulging in a meaningless fictional life. McGonigal states that “Instead of fixing reality, we’ve simply created more and more attractive alternatives to boredom, anxiety, alienation, and meaninglessness we run up against so often in everyday life

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