This might not be as bad idea as it sounds, it can serve for the same purpose as public executions or punishments; thus, inducing a sense of justice and the willingness to respect laws. As long as video game developers continue drawing those lines between good and evil and stick to use pixels instead of real people unlike the Romans.
Violence in video games is considered a main factor in the increasing of aggressive behavior and crime rates. Scholars seem to be quick to declare how video games relate to crime and recent mass shootings even when the results of the research they conduct are saying otherwise; perhaps, they do it as a way to get recognition among people or money to finance their studies (Ferguson 326). The reality is that most of the studies conducted show no real correlation between the usage of violent video games and aggressive behavior. Ferguson, an avid researcher of video games and violence, reveals that, even when there has been a high amount of research about the correlation of violence and video games, most of those studies fail to either describe violence and aggression clearly, manage variables appropriately or conduct replicable research; thus, making the results difficult to construe (325). However, there are other researches that