Essay on Is Video Game Violence the Cause of Juvenile Delinquency?

1682 Words Aug 4th, 2007 7 Pages
Interactive video games and the Internet have become the entertainment of choice for America's adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%), and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion, nearly double the amount of money Americans spend going to the movies. On average, American children who have home video game machines play with them about 90 minutes a day.
The impact of video games containing violence has recently become a focus of research because children are theoretically more susceptible to behavioral influences when they are active participants than when they are observers. To date, violent video games
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People are not willing to accept that violent video games are the product of today's society, and that society's ills are rooted in larger problems then a small animated character shooting other animated characters with a machine gun. Parents are also unwilling to admit that, despite the influences their kids are subjected to that they are the ones that are responsible for their upbringing, and because these individuals do not accept this responsibility media, such as video games and their creators, they try to blame the makers of the video games.
Although there are great explanations to believe that video games may be the cause to some juvenile delinquency according to the 2006 National Report on Juvenile Offenders and Victims from the Office of Justice Programs in the Department of Justice, the most recent statistics show that the number of murders involving juveniles has done nothing but fall since 1994, and even more surprising, that in 2002, the level hasn't been that low since 1984. Not only that, but the juvenile Violent Crime Index arrest rate has also done nothing but fall since 1994.
Juvenile crime has actually gone down since the release of violent video games. However, there are numerous questions that come up in these tragic situations. The biggest question in all this is; regardless of whether or not these games are appropriate for a certain age; where are the parents in all

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