“Violent Video Games: Rehearsing Aggression”, is an article in The Chronicle of Higher Education written by Elizabeth Carll explaining that violent video games play an important factor on violence. The article is a response to Christopher Fergusen, an advocate for violent video games, who previously made the article “Video Games: the Latest Scapegoat for Violence”. She focuses on the body of research available to show that violent video games cause violent behavior and goes on to say that limiting access will only allow the parents to control what media their kids have. However, Carll acknowledges that not everyone that plays these games will become violent. She writes, “Obviously, not all people who play video games …show more content…
This shows that out of the 50 million players only a few are committing crimes and that it could be a coincidence. Carll argues that there is a subgroup of vulnerable individuals that might commit crimes after playing violent video games, however, would those individuals commit a crime without video games if they are already vulnerable? Violent video games are good for the clear majority of players and have great benefits such as stress relief, friendship, and kindness. Crime is inevitable and is in every society. According to government statistics youth violence is in its lowest in 40 years (Youth). This is while video games have gone up in sales by just over 200% in the past decade (Essential). The correlation hardly shows that video games cause violence when there are more video games and less crime. However, this is not to say violent video games have no cause in crimes. Violent video games can be an inspiration to commit a crime for someone who is on the edge of committing a …show more content…
However, many of these individuals could have another trigger if video games were not present. One step to stop these individuals is for parents to moderate their children’s habits that could lead to crimes. Adding laws to prohibit or limit violent video games could be resolution for these individuals, nonetheless, this would prove difficult because video games are considered free speech. Therefore, this means video games violent or not are protected under the First Amendment. Overall, violent video games are beneficial and can improve friendships, self-esteem, and even lower