Analysis Of The Columbine High School Massacre

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The Columbine High School Massacre was a controversy among society questioning the public. The two teenagers who did this inhumane act were keen playing participants of Wolfenstein 3D and Doom. An estimate of 97% of young adults participate in the entertainment of virtual experiences, influencing the gaming industry whom are responsible for national violent video game sales. Video games contribute to youth violence. I have many reasons to support my claim, the two most significant supporting reasons are children mimic behavior and actions from simulated experiences and the analysis If video games taught to military forces.

Children mimic behavior and actions enacted on screen by virtual game characters. According to ProCon.Org, 90% of children

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