Video Games And Adolescent Fighting, By Michael R. Ward: Article Analysis

Superior Essays
Since the adaptation of games has increased to an advanced level, it has created more realistic violent interactions, social interactions, and violence has been a commonly connected to the use of video games. In Michael R. Ward’s article,Video Games and Adolescent Fighting, he expands on the ideas of gaming and its connection to gaming violence and human attitudes. Overall, this article goes in depth on the concept of violent video games as a prompt for negative actions and violent behavior. Ward does this by providing data and explanations done by previous testings which show levels of violence in games, and helps formulate an argument of whether or not his perception is true.
The overall message of this article is to prove that the link
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Ward’s arguments for this article are all in favor of video games not playing a role in violent behavior of adolescents, and his use of resources and evidence support his beliefs. Some of his most significant resources are as followed: The Federal Trade Commission, The e Centers for Disease Control and Prevention’s (CDC’s), Youth Risk Behavior Survey (YRBS), and Ballard and Weist (1996). Ward was effective in his on educating the reader by providing strong facts from these sources. The Federal Trade Commission is an independent agency of government created to promote consumer protection and eliminate forms of anti competitive practices. The Federal Trade Commission states in a report (2000) that, “A majority of the investigations into the impact of media violence on children find that there is a high correlation between exposure to media violence and aggressive and at times violent behavior.” I really appreciated this point from Ward because he finds it upon himself …show more content…
One negative critique I found was what is technically classified as a “excessive” amount of playing a video game where a child could be affected. One source said 4 hours or more, but couldn't that be different for every kid? Secondly, I enjoyed having a lot of information to make sure i could form my own thesis on this topic and better understand his, but i think he went a little too far. He had over 6 charts and his numbers and statistics got jumbled in a lot of places. Thirdly, he did seem repetitive at times, to the point I found myself getting Deja Vu because he restated the idea of violent games causing violent actions over and over, back to back. Fourthly, the last couple of pages could very easily lose a reader, due to him going a little off topic and I think if he cut the last 3-4 pages out he could wrap up his argument and get an even better response from the

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