Actors, the ones you actually see in front of you have decisions they have to make in regards to how they want to present the character they’re playing. Mason and Aiden the two brothers were constantly scared and paranoid. The actors showed this not just through their words but through their actions as well. Each actor had their own nervous tick whether it was Aiden holding his arm, or Mason shaking his hand. Anytime the actors started using these ticks you know they are getting anxious. Again this fits in perfectly with the intent of the play to make you feel worried right along with the characters. Having actors and actresses that play multiple roles also benefited the story. The contrast between good and bad is so clear because of the actors use of body language, the tone of their voice, and their aggression. This helped separate what was real and what the characters were just …show more content…
These decisions are made by the director, actors, and designers. The director chose to tell the story through flashbacks and of course real time. The brothers are always running from what they did. The message he wanted to display was that you can run and run and run from your problems, but there's no way to move past them without dealing with the problem first. The actors made many choices that led to very immersive and realistic experience. As an audience member you can feel the desperation of the characters and how dire the situation is. In conclusion, design choices were made to the set and costumes that also helped with the meaning. The actors would stand on stage and be the focus of the scene just for another character to be introduced. After navigating through the crowd, characters would either go the mainstage or settle behind one of the three props on stage. It was an interesting because this divide created by the props separated the characters who were alive in present time, and past characters who met their demise off screen. Overall Blood Run was very fast paced and compelling play that made good use of acting, directing, and design