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86 Cards in this Set

  • Front
  • Back

ability

individual's capacity to perform a various tasks in a job

ability also seen as

job fit

two types of abilities

intellectual


physical

intellectual Abilities

Number aptitude


Verbal comprehension


Perceptual speed


Inductive reasoning


Deductive reasoning


Spatial visualization


Memory ability

Basic Physical Abilities

Strength


Flexibility


Other

Learning

Any relatively permanent change inbehavior that occurs as a result of experience.

How We Learn

Social Learning


Operant Learning


Classical Conditioning

Methods of Shaping Behavior

Positive Reinforcement


Negative Reinforcement


Punishment


Extinction

Positive Reinforcement

following a response with something pleasant

Negative Reinforcement

following a response with with the termination or withdrawalof something that is unpleasant

Punishment

causing an unpleasant condition inan attempt to eliminate an undesirable behavior

Extinction

elimination of any reinforcementthat is maintaining behavior

continuous reinforcement

reinforces the desired behaviorevery time it is demonstrated.

Schedule of Reinforcement


Interval based on _____


Encourages ______, not necessarily _______



based on time


show up, not perform

Interval schedules depend upon

how much time has passed since thelast reinforcement

Fixed Interval types

rewards are spaced at uniform timeintervals

Variable Interval Types

reinforcements are unpredictable

Schedule of Reinforcement


Ratio based on _____


Encourages ______

Number


Performance

Fixed Ratio Schedule

after a fixed number of responsesare given, a reward is initiated

Variable Ratio Schedule

the reward varies relative to thebehavior of the individual

Most Addictive Schedule of Reienforcement

Variable Ratio

Behavior Modification

Criticalbehaviors


Baselinedata


Behavioralconsequences


Interventionstrategy


Performanceimprovement

if you ignore bad behavior you are

rewarding it

Progressive Discipline Program

–Respondimmediately


–Providea warning


–Statethe problem specifically


–Allow the employee to explain his or her position


–Keepdiscussion impersonal


–Beconsistent


–Take progressiveaction(verbal,written, probation, fired)


–Obtainagreement on change


–Document,document, document

The Individual

Foundations of Individual Behavior


Personality and Values

Personality Determinants

Environment


Heredity


Situation

Myers-Briggs

Type of Social Interaction:


I-Introvert


E-Extrovert


Preference for Gathering Data:


S- Sensing


N- Intuitive


Preference for Decision Making:


F- Feeling


T- Thinking


Style of Decision Making:


P-Perceptive


J- Judging





Big Five

Extraversion


Agreeableness


Conscientiousness


EmotionalStability


Opennessto Experience

Big Five


Extraversion

one’scomfort level with relationships. Extroverts tend to maintain a large number ofrelationships. Introverts tend to be reserved and have fewer relationships.

Big Five


Agreeableness

person’spropensity to defer to others. People high in this dimension value harmony morethan having their own way. People low in this dimension focus on their ownneeds more than on the needs of others

Big Five


Conscientiousness

number of goals on which a personfocuses. Those high in this dimension pursue fewer goals and tend to beresponsible, persistent, and achievement-oriented. Those low in this dimensiontend to be more easily distracted, less focused, and more hedonistic.

Big Five


Emotional Stability

person’sability to withstand stress. People high on this dimension tend to be calm,enthusiastic, and secure. Those low in this dimension tend to be anxious,nervous, and insecure.

Big Five


Openness to Experience

one’srange of interests. Those high in this dimension are fascinated by imaginative,creative, and intellectual activities. Those low in this dimension tend to bemore conventional and prefer the familiar.

Personality Attributes and Behavior

LocusofControl


Self-Esteem


RiskTaking


TypeAPersonality


Self-Monitoring


MachiavellianTraits

Values

–Basicconvictions that “aspecific mode of conduct or end-state of existence is personally or sociallypreferable.”

Values


Importance

Relativelystable and enduring


Generallyinfluence attitudes and behavior

Value Types

Terminal-


Valueson end-state of existence (outcomes) Worldpeace, equality, equity, freedom, salvation


Instrumental


Valueson modes of conduct (processes) Courageous,independent, hard work (work ethic)

Value Sources

Genetics(nature)


Environment(nurture)


•Nationalculture, generational values

West- America and Western Europe

Individualistic- we deserve all thecredit and recognition we can get


Short-Term-rate of stock market change, report quarterly, max utility for this onedecision


Risk Tolerance- very tolerant of risk


Power Distance- very low, Question everything

East- Eastern Europe

Collectivism- if you single out oneperson, you embarrass the one person and insult everyone else


Long-Term-max utility- who do I want to have a long term relationship with?


Uncertainty Avoidance- never bet on anything less than 90% assurance


Power Distance- very high. Never question and one in higher position never admit tonot knowing or making mistake

Affect

generic term that covers a broadrange of feelings that people can experience. This term encompasses bothemotions and moods

Moods

feelings that tend to be lessintense than emotions and that lack a contextual stimulus.

Emotions

intense feelings directed atsomeone or something

External Constraints on Emotions

Organizational


Cultural

Emotions andOrganizationalBehavior

Felt Emotions


Emotional Labor


Emotions on Display

Emotional Intelligence

–Self-awareness(know yourself)


–Self-management(impulse control)


–Self-motivation(persistence)


–Empathy(sense other’s emotions)


–Socialskills (handling other’semotions)

Stress

Demand


Constraint


Uncertainty


Importance

Chronic Stress is

continuous and uncontrollable

Individual Stress Management

Time Management


Physical Exercise


Relaxation Training


Social Support

Time is a

fixed commodity

High Urgency High Importance

Tunes Week


Crisis Management

High Urgency Low Importance

Emails, Texts, knock on door atwork.


To minimize, have a secretary as a gatekeeper or shut the door

Low Urgency High Importance

Most efficient people allocate timehere

Low Urgency Low Importance

Internet. Netfix.Video Games. Minimize this time. Time wasted

Motivation

Voluntarybehavior


•Affectedby recruitment, performance evaluation, compensation, and job design.

Ability

Skills improved by training and development

Motivation


2 Behaviors

Show Up


Perform

Show Up

Equity Theory


Hertzberg's Hygiene

Perform

Goal Setting


Reinforcement


Expectancy

Learn

OperateConditioning


SocialLearning

Equity Theory Predictions

–Whenpeople feel inequitably (unfairly underpaid) paid, what options do they have tofix the inequity?–•ShowUp options•••Performoptions

Justice Options

Distributive


Procedural

Hygiene Factors

Rate of pay


Job security


Quality of supervision


Relations with others


Working conditions


Company policies

Goal Setting Theory

“Do your best” goals are too vague, goals mustbe:


Challenging,but achievable


Specific


Employeeparticipation helps (“buyin” – dissonance)


Feedbackon goal achievement helps

ReinforcementTheory

“Carrot and Stick” Approach to Motivation–Ignoresthe inner state of the individual


Themind is a “black box,” so stay out of it.


Concentratessolely on what happens to a person when he or she takes some action.

Expectancy Theory Steps

Individual Efflort


Individual Performance


Organizational Reward


Personal Goals

Effort Performance Relationship

the probability perceived by the individual that exerting a given amount ofeffort will lead to performance

Performance Rewards Relationship

degree to which an individual believes that performing at a particular levelwill lead to the attainment of a desiredoutcome

Rewards Personal Goals Relationship

degree to which the rewards of an organization satisfy an individual’spersonal goals or needs and the attractivenessof those rewards

ExpectancyTheory


Effort-PerformanceLink

Probabilitythat exerting a given amount of effort will lead to performance.


Is itclear what level of performance is required? •Goal-SettingTheory


If Iwork real hard can Iachieve the required level of performance?


Ability


Self-efficacy


confidence in ability to perform task. “Instrumentality”

ExpectancyTheory


Performance-Rewards Link

Probabilitythat performing at a particular level will lead to the attainment of a reward(desired outcome).


If Iachieve the required level of performance, will I really get the rewardpromised?


Faithin the reward system :


Whathas employee learned from in the past? Workquotas–meeting or exceeding


“Voice”behaviors – whistle-blowing


Badnews – treatment of the “messenger”

ExpectancyTheory


•Rewards-Personal Goals Link

Degreeto which organizational rewards satisfy an individual’s personal goals or needs


Attractivenessof the“carrot.”


Do Ireally careabout this reward?


Needfulfillment


Sizeof reward


“Valence”

ExpectancyTheory


•Summary of Expectancy Theory’s Links

Allthree ofthe relationships must be satisfied in order to affect behavior (bemotivating).•Examples–


Studentexamples – test taking–


Workerexamples – tasks


$1,000,000Field Goal at NFL Pro Bowl

OtherMotivation Theories

Sometimes Show Up, SometimesPerform Theory X / Theory Y (Theory Z)


Cognitive Evaluation Theory


JobCharacteristics Model (Job Design - Org.System)


Need Theories:


Maslow’s Hierarchy of Needs


Alderfer’s ERG


McClelland’s Theory of Needs

Assumptionsabout People


Theory X

Workershave little ambition (They are lazy). Workersdislike work.


Workersavoid responsibility

Assumptions about People


Theory Y

Workersare self-directed (They are not lazy). Workersenjoy work.


Workersaccept responsibility

Cognitive Evaluation Theory

Intrinsicmotivators


Extrinsic Motivators

Cognitive Evaluation Theory


Intrinsic motivators

Thetask itself is motivating (challenging, fun). Videogames


JobCharacteristics Model used for Job Design

Cognitive Evaluation Theory


Extrinsic motivators

Thetask is completed in order to receive a reward.


Slotmachines


Rewardsused for Compensation as part of HRM.

Causesof Employee Performance(Attribution Theory)

Performance = behavior


Motivation and ability = personfactors Opportunity = situational factor


Performance = (ability +motivation) + opportunity.

Effects on Behaviors


Perform- Intrinsic motivation

Intrinsicmotivation increases performance. Approachapplied to Job Design (HRM).

Effects on Behaviors


Show Up- Intrinsically Motivating jobs can

Intrinsicallymotivating jobs can ↑ attract & ↑retain

Forcompany when a company policy (Hygiene).Formanager when common practice (Hygiene)



Need Based Theories

Maslow’s Hierarchy of Needs


ERG Theory


McClelland’s Theory of Needs


DanielGoleman’s teacher (Emotional Intelligence)

Maslow's Hierarchy of needs

Self Actualization


Self Esteem


Social


Safety


Physiological Needs



Alderfer’s ERG Theory

Existence


Growth


Relatedness

Theory of Needs


DavidMcClelland

NeedforAchievement


Need for Power


NeedforAffiliation