Violent video games are influencing people to do bad things. Violent video games have been tied to multiple crimes and absurd behavior from people against other people. Violent video games have a lot of bad influences and to be blamed for most crimes is more accurate than people would expect to see.
Since only 17% of researchers disagreed or strongly disagreed, and 17% were undecided, the study concluded "That means that among researchers who have an opinion, eight out of 10 agree that violent games increase aggression.A joint statement by six leading national medical associations, including the American Medical Association and American Psychological Association, stated: "Well over 1,000 studies - including reports from …show more content…
The reward structure is one distinguishing factor between violent video games and other violent media such as movies and television shows, which do not reward viewers nor allow them to actively participate in violence. Carole Lieberman, MD, a media psychiatrist, stated, "The more video games a person plays that have violent sexual content, the more likely one is to become desensitized to violent sexual acts and commit them." By inhabiting violent characters in video games, children are more likely to imitate the behaviors of those characters and have difficulty distinguishing reality from fantasy. The American Psychological Association (APA) lists violent video games as a risk factor for aggressive behavior. By age 18, American children will have seen 16,000 murders and 200,000 acts of violence depicted in violent video games, movies, and television. In a study of 150 fourth and fifth graders by Jeanne Funk, PhD, Distinguished University Professor of Psychology at the University of Toledo, violent video games were the only type of media associated with lower empathy. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished. Violent video games require active participation and identification with violent characters, which reinforces violent behavior. While the military may benefit from training soldiers to kill using video games, kids who are exposed to these games