Video Games : Violence And Violence Essay

2190 Words 9 Pages
Violence in Video Games
It seems that every time you turn on the news there is a new violent event the world is reeling from. After the initial shock of the incident, everyone wants someone to blame for their heartbreak. There has been an uprise in studies condemning video games containing violence for many reasons, including those who partake in the games experiences “decreases in prosocial behavior, empathy, and sensitivity to aggression” (Albanese). As someone who grew up playing video games such as Mortal Kombat, The Legend of Zelda, Mario Brothers, etc., I found the premise of many arguments against violence in video games ridiculous. I do not consider myself a violent person, despite inflicting “fatalities” on my opponents and having the on screen prompt to “FINISH HIM!” when the opponent was dazed on a near daily basis. The argument that gamers learn violence as a result of playing violent video games, in my opinion, ignores underlying factors and places blame on a medium that is more than just its violent content. Firstly, what the exact definition of a “violent” video game is mixed. In the survey that I conducted, I asked what the participant considered to be violent. There was a wide mix of answers, all with varying levels of agreement. The most common answer was blood and gore content, followed closely by killing in general, and some of the lesser answers being war and fighting. This leads to conflicting ideas of what can be defined as “violent.” According to…

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