Ultimate Violence Simulator

1164 Words 5 Pages
Ultimate Violence Simulator In no other period of time has there been such exposure to violence as there is today. The world has, long before been consumed by such hatred and acrimony however, it was never praised to children and young ones for the sheer fun of it, but rather to protect something they loved and cared for. Over the decades, human society has begun to expose more violent media to the young masses with acts of entertainment such as movies and TV shows, but within the last few decades the rise of an interactive violence media known as video games has ascended to the public. This form of entertainment over the course of time has gained a certain charisma among its fans; however controversies cloud this form of media one side suggesting …show more content…
The result of our emotions being tied together with video games can make the user experience short-term aggression as a result (Gauthier). When emotions of sadness and anger are mixed, it can lead to radical results, especially with video games, acting as a catalyst for instance the perpetrators of the Columbine High School shooting had a history of violent media (Gauthier). Further analysis also shows that certain individuals will witness death related stimuli which could lead to unhealthy thinking (Gauthier). Further research has established that there is indeed a direct relationship between video games and a variety of physical and mental health issues (Gauthier). Once these ingredients are mixed the worst can happen and suicidal ideation as well as suicidal planning begins to form (Gauthier). These thoughts are formed due to individuals forming a feeling of thwarted belongingness and perceived burdensomeness (Gauthier). Though these are former examples of emotions and video games mixing that need not necessarily mean that the outcome will always be same; however instead some individuals could foster a sense of meaningful connection between themselves and other players showing that once again video games have positive outcomes for other people …show more content…
Such behaviors can be correlated with certain video games such as “Grand Theft Auto” which holds mature content such as visiting strip clubs and committing murder (Thomas). The behaviors created as a result are correlated specifically with anger, but not hostility which orchestrates that video games will not cause violent actions (Thomas). Video games like any other form of media comes with its own set of side effects which could possibly include: short term effects such as an increase in aggressive thoughts, emotions, and an increase in arousal; however long term effects would consist of an increase in availability of aggressive behavior scripts and personality change (Thomas). In life just as there is bad there is also good and that also applies to video games because they have bad side effects like everything else, but they also have a positive side that benefits everyone. An example of this, for instance would be that they help with reflexes, form excellent problem solving skills, and most important of all it allows for parents to bond with their child truly exhibiting how beneficial video games are to society

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