The Importance Of Violence In Video Games

1423 Words 6 Pages
Video games have been a way to express the ideas and creativity of a person, but it has been taken to another level. In the two articles, “Sex, violence and video games” by Mitch Krpata and “Not a Hater, Just Keepin ' It Real: The Importance of Race- and Gender-Based Game Studies” by David J. Leonard, the theme of racism is presented in the form of video games. Although video games are just fantasy, major social issues that affect all us in different ways have risen. Moreover, Leonard makes a crucial argument about the importance of stereotype, race and gender in video games. In the other hand, Krpata defends the critics made about racism, violence and sex portrayed in video games. While both, Leonard and Krpata address the issues of racism …show more content…
Krpata present how famous people, even an attorney from the state of Florida, that has not play video games criticize it. In the article, Jack Thompson, the attorney of Florida, is against the negative stuff portray in the video games such as violence, sex and racism. The most controversies video games were Grand Theft Auto IV (GTA), Mass Effect and Resident Evil 5, because of the content in the game and the actions that can be taken in these video games. However, Krpata argue and see video games as a form of art and that it should not be taken so serious because it is just a video …show more content…
The data “Children Now found that 64% of platform game characters are male, 19% are nonhuman, and, 17 % are female. More specifically, 73% of player-controlled characters are male, with less than 15% being female, of which 50% are props or bystanders” (Leonard, 2006, p. 84) and “The centrality of White males transcends their sheer dominance in the virtual world with their presence as heroes. Out of 53 heroes, 46 were White; Asian/Pacific Islanders accounted for less than 8%, whereas African Americans and Latinos were even less likely to be heroes, at 44% and 2%, respectively. As Whites are heroic figures, Black characters are reduced to the stereotypical athletes. More than 80% of Black characters appear as competitors within sports-oriented games” (Leonard, 2006, p. 84). Whereas, Krapata never present anything similar in his article. Leonard and Children Now, indicate that more males than females are involved in video games. In addition, the males how play video games, most of them are white and represent hero’s roles according to the data presented by Leonard’s

Related Documents