Video Games Misconceptions

Superior Essays
Technology constantly changes itself and the way we interact with the world and our own selves. One achievement of technology that has always had an impact on people is video games. Video games can provide entertainment, education, and can bring people together. Some critics of games claim that they are violent and meaningless, but in fact, games are a benefit to society. A common misconception is that video games are a recent invention, but the truth is they have been around for almost seventy years. According to online website’s, museumofplay.org, Video Game History Timeline, in 1940, an inventor named Edward U. Condon unveiled a brand new computer at the World Fair. The main function of the computer was to play against people in a game …show more content…
In a survey conducted by the Entertainment Software Association, they found that the average age of a gamer is 31, 48% of gamers are female, and that consumers spent $21.53 millions dollars on the gaming industry in 2013; so why do people continuously play video games? A media research from University of Missouri, Greg Perreault, wrote in an online Huffington Post article, Why do We Love Video Games?, stated “Games also give us the ability to take risks that seems real without real world consequences.” Deep down we all want to do extreme things like flying or lifting a car, but if we try to do that in real life it could do tremendous damage to us and others around us. In games, however, all this is achievable through a push of a button. Not only do games fulfill fantasies, but they also fulfill psychological needs. In another video by Matthew Patrick, called Why You Play video Games, he reveals that games fulfill three basic human needs: competence, autonomy, and relatedness. Competence is the sense that a person is mastering something or progressing; platform and puzzle games help fulfill this need. Autonomy is the feeling of being in control and each decision you make matters; open world games and adventure games let the players feel they are in control of that virtual world.. Relatedness is the feeling of being part of something and that we matter to others. Multiplayer games allow us to interact with others and makes us feel close to one another. The needs that have to be fulfilled differ from person to person, and video games are by far the easiest way to be

Related Documents

  • Improved Essays

    Fahrenheit 451 Essay

    • 820 Words
    • 4 Pages

    These statements highlight the mountains, they allow us to move in the long-stagnant field of storytelling.” Video games offer a story that you control or are living the in the life or the story of the character and scene by one making easier to understand than a book. This is the reason children and teens playing video games or reading beside the action of being…

    • 820 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Halo 3 Research Paper

    • 438 Words
    • 2 Pages

    Gaming has become a quick fix for people looking for satisfaction in life. Games satisfy the human desire for epic experiences. Gamers feel overwhelmed with these factors, or emotions when playing games that have larger-than-life depictions. Instead of getting out in the real world to experience something meaningful, gamers are on their phones or computers indulging in a meaningless fictional life. McGonigal states that “Instead of fixing reality, we’ve simply created more and more attractive alternatives to boredom, anxiety, alienation, and meaninglessness we run up against so often in everyday life…

    • 438 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    Everyone plays games. From the youngest of people to the oldest, we all enjoy a good game. It is a way for us to wind down, relax, and have a good time with our friends and family. However, in recent years, games have become a lot more than just ways to pass the time. They have evolved into something in which the new generations immerse themselves into.…

    • 1593 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    . . games are not just entertainment but a vehicle for self expression” (213). Wright writes about the future of games and how they will only proceed to become more and more focused on each specific player and modifying the game to what it think suits the person engaging it most. Everybody will be playing their own game having their own experiences. Before video games, children could only daydream about things like having their own world or battling creatures from outer space.…

    • 481 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    A video game allowed me to think out of my comfort zone. My creativity improved because I would create new designs and think of new places to build. Will Wright, who is the co-founder of Maxis, now part of Electronic Arts, states in his article “Dream Machines” that videogames are not a mindless waste of time, but a way to stimulate the brain and become creative. Games are to entertain, educate and engage us individually. These personalized games will reflect who we are and what we enjoy.…

    • 1283 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    He reinforces the fact that it all has to do with the reward circuitry inside our brains. The author also explains that the human brain is drawn to systems where rewards are clearly defined and achievable in certain environments (Johnson 492). When we are hooked on a game, it’s because we want to know what happens next so we can gain a reward. He emphasizes that reward is everywhere, both in the real world and the virtual world (Johnson 491). The only difference between the two is that video game rewards are better than those in life; they are larger, more vivid, and more clearly…

    • 824 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Real Life Simulators

    • 842 Words
    • 4 Pages

    The history of gaming dates back all the way to 1940 when the traditional game nim was created and displayed at the Westinghouse display at the World's Fair. it wasn't very popular and they still had a lot of work to do to come up with more appealing features. They finally came up with a big hit in 1972 with the introduction of Pong, Pong was created by atari and was a major hit and probably considered one of the main foundations to current video games of today. But this did not stop them from further innovating Pong, by 1975 atari then came out with a home version now allowing people not having to go out to arcades to play video games. By 1977 atari was the main provider of video games and was offering consols for the homes with around 30 games that they would offer.…

    • 842 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Potential of Video Games as Sports Video game has been around our society since 1940's (Video Game History). Although video games were mostly used for people who are accessible of high technologies until 1970's, video games became extremely popular since then. However, despite the fact that video games are already closely in our daily lives as entertainment, it is not considered as sports. Many argues that video games are only a plaything of younger kids, and it is not considered as good influence to people. Such reasons and some characteristic of video games, no big involvement of physical actions, puts video games into different category from regular sports are in.…

    • 955 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The development of handheld consoles like the for mentioned DS and PSP are also going to be capable of playing online though any Wi-Fi or 4G connection allowing the player to interact with people all over the world on-the-go. Now virtual retinal display might just be the revolutionary way to end the making of the consoles altogether. Michael Anissimov said on wisepeek.com that a virtual retinal display is a head mounted display system that projects an image directly on the human retina with low energy lasers or LCD. Virtual Reality devices are also making a comeback and will be more used in the future. The Oculus Rift is a prototype head mounted virtual reality display that can feature 3D quality gameplay.…

    • 954 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video games: Good or Bad? Since the last decade, video games – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video games is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    The history of video games goes back as far as the early 1950s. A time when arcade games and gaming consoles became mainstream. Since then, video games have become a huge sensation for people all over the world. As of 2016, there have been eight generations of video game consoles. Although most people had never seen a video game until 1971, the story of video games actually begins more than a decade earlier.…

    • 1473 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    The world has so much technology that can be put into cars, planes, computers, etc, but what if I told you that same technology is being used to run a 10.3 billion dollar industry? Video games have been around since the late 60’s. Now most of them have more computing power than the first rocket ship. Video games have evolved over the years. From 8 bit to HD, they have evolved and offer many possibilities.…

    • 1685 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    best that we stay with our current status of video games. While playing these types of games you achieve a better level of academic success, improved motor skills and a quicker decision-making…

    • 1713 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Video games and Violence Video games have been the pinnacle of modern day entertainment ever since the late 1980’s when it really grabbed the attention of many children seeking entertainment outside of watching television. The only problem with this is that video games like everything else that is popular, has become controversial. The main controversy surrounding video games is that they are considered violent and unsafe for children to play. Video games are also being blamed for inspiring countless acts of horrific crimes such as mass shootings, and murder which most of the time is unjustified and makes no sense. There is no research that proves video games cause violence.…

    • 1404 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Over the past few decades, people claim video games are becoming more popular; through personal experience I intend to tell whomever reads this why video games have become so popular. Through the years, video games have went through many different changes. A few of those changes are as follows: in video games now you can do more such as beating the game, scoring a high score,discovering the various types of games, relationships can be gained from games, the evolution of graphics, variety of consoles, and you can have a profession in the gaming community. In this time period technology has made a major leap. Countless amounts of people are beginning to use this technology on a daily basis.…

    • 1173 Words
    • 5 Pages
    Improved Essays