. . games are not just entertainment but a vehicle for self expression” (213). Wright writes about the future of games and how they will only proceed to become more and more focused on each specific player and modifying the game to what it think suits the person engaging it most. Everybody will be playing their own game having their own experiences. Before video games, children could only daydream about things like having their own world or battling creatures from outer space. However, children can now engage and experience their fantasies through video games. When the sky’s the limit, nothing is stopping children’s imaginative sides from blooming into their full
. . games are not just entertainment but a vehicle for self expression” (213). Wright writes about the future of games and how they will only proceed to become more and more focused on each specific player and modifying the game to what it think suits the person engaging it most. Everybody will be playing their own game having their own experiences. Before video games, children could only daydream about things like having their own world or battling creatures from outer space. However, children can now engage and experience their fantasies through video games. When the sky’s the limit, nothing is stopping children’s imaginative sides from blooming into their full