The individual will experience dopamine release each time the individual returns to the game, causing addiction. Those who spend a majority of time on video games will reach their cognitive “saturation point” much earlier than those who do not. This means that they will not retain as much useful information if they are more focused on information from a game. Aldous Huxley once spoke of “a world where the truth would be drowned out in a sea of irrelevance” (CWvervewt4h). The world is bombarded by infinite amounts of useless information that people have trouble distinguishing that that might increase their knowledge. Humans are not optimal regulators of their actions. Humans have an unquenchable appetite for distractions. It is easy to switch the mundane, yet necessary, task at hand, for a more enjoyable one of one’s own …show more content…
“We all know that what one sees on someone’s Facebook page is rarely a true representation of who they really are. We prune away the things we don’t want and emphasize the things we do” (Koen). People share things on social media to gain positive responses from other members, conforming the very essence of their existence for acceptance. Social influence and conformity are ever present in the digital age. People need to understand the pressures of conformity in order to resist it. Connected to everyone, social media makes conformity an increasing concern. Conformity on social media can have many consequences, such as loss of innovation and creativity within the individual.
“Today, social networking sites are the preferred platforms for all kinds of activities, both business and personal, and sociability has dramatically increased — but it is a different kind of sociability…... Most Facebook users visit the site daily, and they connect on multiple dimensions, but only on the dimensions they choose. The virtual life is becoming more social than the physical life, but it is less a virtual reality than a real virtuality, facilitating real-life work and urban living”