Lego Group Case Study

Improved Essays
The Lego Group (LEGO) has been facing numerous problems and symptoms, which is causing them to have major difficulties. Over the past couple years; various pressures have developed against LEGO. The toy industry is growing affecting LEGO negatively. Some symptoms they are encountering are decreasing profits, loss of market share, stagnate sales, and legal problems. These symptoms have put LEGO and its management team to identify where to expand product lines and strategies to help them stay dominant in the toy industry. These particular symptoms are creating many problems for LEGO making it essential they are strategically addressed and resolved. LEGO is facing various problems such as, increase of competitors. LEGO has lost a long legal …show more content…
LEGO must take into consideration economic and social trends that are occurring. Economic changes will effect this industry environment. The U.S economy is stable, but growing at slow pace. This means some consumer may not have the much disposal income to buy children these toys. Even though, LEGO was founded during the Great Depression they must be aware economic factors on a global scale. There are also many social trends developing like many children use technology instead of LEGO’s. Technology has a major impact because the toy industry heavily realize on it. For instance, my little cousin plays MindCraft instead of playing with LEGO’s. In the 1980’s, the LEGO was combining their plastic bricks with technology, which I think was great idea and is something that is could help them today with the rapid growth of technology. They also need to keep producing product lines that fit the latest trends, such as continuing to produce things like “LEGO Star Wars”. Consumer value education and new trendy products, which developing new technologies will help them do so. Technology will also allow them to operate more efficient allowing them to decrease …show more content…
For instance, if you were to buy a box of LEGO you could get access code that will now allow you build it in the game. This will allow them to sell new product and make the game more customizable. In addition, Minecraft is considered to be educational used in the classroom, which LEGO could promote with this new customizable game. This game will help boost creativity and allow them to conduct research on why people want to buy certain products. This assumption can be made because this game will allow people to see new products that are available because they could advertise free on there own game. It will also allow consumers to play with LEGOs everywhere. For instance, a consumer could purchase a product in the store, but have no where to build it where in the mean time this game will allow them to build it anywhere. They could also develop an online store on the app, which would allow consumer to purchase and build products right on their phone or tablet with no mess or hassle of going to a

Related Documents

  • Improved Essays

    One rainy day, as the light pattering of rain on the windows complemented the rustling leaves of trees, there came a loud “Crash!". Startled and fearing the worst, my mother ran to the hallway to find the 4 year old me standing on a chair trying to reach the top of a ledge. With a sigh of relief, she took a closer look and saw the new Lego set my father had bought the day earlier. That was my first Lego set, the one that kick started my interest in building objects from my young, wild imagination. My father, being a Mechanical Engineer was quite happy with my…

    • 400 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Lego Reselling Markets

    • 1051 Words
    • 5 Pages

    Investment and Reselling Markets- Case Study Lego 10179 As Lego is a dynamic and innovative company, it creates new sets for most themes every six months. When a set is retailed it has an average shelf life of two years during which the price elasticity of demand remains fairly inelastic. During these two years there are many sets to choose from, choice becomes limited for an individual consumer because products are expensive. It is because of this that the demand is inelastic on the whole for an average consumer because he or she cannot afford to buy multiple sets.…

    • 1051 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    SWOT Analysis: Gamestop

    • 2103 Words
    • 8 Pages

    This card is amazing and has given a lot business to the company. Many consumers can purchase things without having a credit card. GameStop had recognized a way for their consumers that are young to purchase their games. GameStop has made over 60% of their sales due to this card. The card also allows GameStop to figure out what their consumers are buying.…

    • 2103 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    Pepsi And Coke

    • 808 Words
    • 4 Pages

    Going off what I spoke about in the previous answers both companies have been able to sustain market share and profits due to little threats to entry, brand loyalty, and being able to adjust to new market trends and moving international. It is very difficult to tap into this market as both brands have created very strong networks and franchises globally. To break into that market share and customer base, one would need substantial capital. Also, technology has not been a threat in this industry and has actually helped both companies as they are able to produce more and more efficiently. Moving international also opened up bigger markets for both companies as they can reach more mouths and increase their volume.…

    • 808 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Barbie’s Failure in China and Lessons Learned Introduction Businesses tend to secure themselves financially and overlook certain characteristics, prior to expanding into international markets. For the purpose of this critical analysis case study, international markets will be assumed to be foreign countries other than the United States and the various individuals of consumers that inhibit them. Culture is a broad and fairly vague concept. We should define culture as the values, beliefs and practices that a group of individuals hold, it can be seen that culture is a major opponent businesses need to be conscious of when expanding into foreign markets.…

    • 1547 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Case Study Of Toys R Us

    • 1082 Words
    • 4 Pages

    II. INTRODUCTION A. Description of the Business The mission of Toys R Us is to bring joy into the lives of its customers. Established in Washington D.C in 1948 by Charles Lazarus, a man who dreamed of turning a world full of toys for children into a reality, Toys R Us was originally a baby furniture store. As his business grew Lazarus discovered new ways to satisfy his customers by introducing infant merchandise and toys for toddlers.…

    • 1082 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Corporate Social Responsibility: As a leader in the toy industry, Mattel failed to fulfill its corporate social responsibility and meet the legitimate concerns of society. In the business world, corporations should be responsible for all of stakeholders, including the shareholders, customers, and the society. Thus, the best social responsibility is to create shared value for society and the business (Hitt, Black, and Porter 51).…

    • 818 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Toys R Us Failure

    • 1472 Words
    • 6 Pages

    Toys “R” Us is considered to be a brick and mortar (BAM) type of retailer and like most BAM retailers, it faced the challenges of ecommerce. (EAI Journal, October 2000) In the early 90’s, Toys “R” Us had a lack luster website. The website layout was confusing with few products listed and very little information about them. There were disclaimers that products on the website may vary from those in the store and supply was limited.…

    • 1472 Words
    • 6 Pages
    Great Essays
  • Superior Essays

    Paradigm Toys Case Study

    • 1064 Words
    • 5 Pages

    A. Corporate Social Responsibility Paradigm Toys is commented to corporate social responsibility, we take our rights and advantages as a corporation very seriously. With the power we are given by law to operate, we do so with respect in considerations for the environment, financial, and social impacts to the greater good of society. It is our great intent to behave and conduct our business in doing the right thing and to make sound decisions for creating good jobs and toys for a healthy organization and community. A1.…

    • 1064 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Aside from this, Benjy’s application will make it easier for customers to purchase their products. For example, they can easily buy their desired product on the application, and then on the commute home from work, drop by one of Benjy’s location and pick their product up. So this way, it is efficient for both Benjy’s and their customers. This will be better than Benjy’s original idea of having exclusive…

    • 703 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Introduction Frozen from Disney, with a worldwide box office more than $1.2 billion, it is not only proclaimed to be the first ‘princess’ movie to enter the list of top 10 grossing animated films, as well as the first animated film in these years. The characters and music are culturally omnipresent worldwide (Maryam & Yalda, 2015). After the movie was released, Disney continued to promote it with smart marketing strategies by seizing every opportunity. Catchy soundtracks and a well-conceived storyline, high demand for merchandise and accelerating popularity with DVD and digital downloads are some of the reasons people are still talking about Frozen (Beth, 2014). In this paper, I would like to explore the three main features of this film in…

    • 1143 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    In Case 8 “Conflict in Santa’s Workshop: Learning to Be a Team Player at ToyKing”, ToyKing was a large, U.S.-based toy design and manufacturing company that specialized in educational toys and games. Located in Torrance, California, the Design Studio headquarters consisted of over 60 toy designers and about 20 technicians and fabricators. Out of the toy designers, 15 were senior designers and the remaining 45 were junior designers. Their goal is to come up with new innovative toy concepts each year to help improve ToyKing.…

    • 1419 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Case Study: Smyths Toys

    • 1623 Words
    • 7 Pages

    Smyths Toys Phone Numbers Smyths Toys Customer Service 0333 344 1157 Smyths Toys customer service number is 0333 344 1157. It is the largest Irish retailer of the indoor and outdoor children's toys as well as entertainment products.…

    • 1623 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Growing up sucks. When you grow, so do your responsibilities, expectations, and general interests. That usually means that many of the wonderful things of childhood, don’t seem so wonderful anymore. The stuffed dog that used to help you sleep sits in a closet now, gathering dust. That blanket that you adored lays tattered in a garbage bag somewhere buried in a storage locker.…

    • 742 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Our world continuously runs on technology every minute of the day. Everyday, there are new technological advances and discoveries being made through science and research. Although, it has many positive effects on people and the world itself, it has many negative effects on children. Today, children as young as the age of 1, grow up watching cartoons and television shows on computers and phones. Technology can also have positive effects on children, but since fundamentals start at a young age, children get so used to technology, that they forget that it comes along with negative effects as well.…

    • 902 Words
    • 4 Pages
    Improved Essays