Essay on Death Is A Failure State
To begin with, we’ll start with an examination of what a videogame is: A videogame uses interactive elements to create either a story or an experience. These experiences vary from very simple (I shoot the man, I talked to someone, I terrorized a small town as a goat), to the more complicated, such as with the shared experience of with the rebel flagship in FTL, where panic and the chaos the flagship creates makes a narrative about keeping your men alive in face of overwhelming odds. These elements are usually either emergent, drawn from the game mechanics, or structured, where a story is told either through pre-made gameplay actions or told. The question built is how Death influences the stories told, specifically, how these games use death to build some semblance of suspense.
“POWER SURGE DETECTED”
-FTL: The Rebel Flagship Second Encounter
Doom, Wolfenstien the…