Critical Article Review
The aim of this paper is to provide a critical review of the article The Effect of Video Game Violence on Physiological Desensitization to Real-life Violence by Nicholas L. Carnagey, Craig A. Anderson, and Brad J. Bushman (2007). In this article Carnagey, Ander and Bushman experimentally examine the effects that violent video games have on those playing them, specifically in the area of physiological desensitization. It is the goal of this review to provide readers with an overall summary and critique of the article. This review will describe, discuss, and evaluate the key points of Carnagey, Anderson, and Bushman’s article and
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In their introduction they share that over 85 percent of video games contain some level of violence and even go as far as to point out that some parents have found violent content in games rated E for everyone. This statistic however leads one to wonder what exactly constitutes violent content. The idea of what violence is can be very subjective depending on one’s point of view and perspective concerning the topic. Clarification concerning the level of violence they are referring to could prove to be helpful in this case. For instance the authors chose to use video games which are all highly violent in content for their study, yet in instances like this refer to video games containing a much lower level of violence. In the next section Carnagey, Ander and Bushman (2007) share perspectives on the definition of desensitization of violence, first by exploring the many different definitions within society concerning this topic and then giving a more clear cut definition as it pertains to their work. Their definition is very useful and helpful to refer to throughout the article, as the study is examined more closely. Following their definition and description on the concept of desensitization of violence Carnagey, Ander and Bushman (2007) discuss the General Aggression Model or GAM and how it pertains to their study and findings.