In comparison to people who don’t play video games, the people that play violent games show a diminish reaction to violence. According to BBC news in 2006, A study was conducted by the team of university …show more content…
Applying digital games in a classroom environment and using them as teaching tool has been proven to simulate children’s learning according to (Veronica Mason). Rather children wasting their time and brains cells, children should play educational games on applications on phone or Computers in their free time such as word games, Number games and Strategy games.
Word games will improve children’s spelling, grammar and expand their vocabulary such as scrabble. Also number games are available for children this will Improve children’s math’s skills without sitting down and remembering times tables such as Sudoku. Finally, strategy games will encounter children’s problem solving abilities such as chess and checkers.
Playing games is always looked a pun in a negative way however, It’s the act of problem solving (Mackenty 2006). Gaming can increase the level of thinking according to (Schaller 2006) he states the important part of the learning process is interaction or repetition of the process which is done by encouraging experiments, hypothesis testing and synthesis which is a high level of …show more content…
However, according to the research I have conducted at the point I have seen some strong correlation in terms of aggressive behavior with children. As a result of children constantly playing digital games I find that the main problem is the violent content shown to children. According to various incidents occurred over these years violence is the main issue that causes children to behave in a bad manor. Although there is a strong correlation in terms of affecting children there is also a strong correlation in terms of improving children’s skills in many aspects. Education is one of the popular aspects that gaming can be used to improve skills such as numerous skills, improving grammar and spelling. Not only gaming is used in education but also in business, gaming can help business to help other enhance their skills in a business environment which helps provide various business training for individuals. Although gaming can be used to provide skills it can also be implemented in various aspects such as health and fitness, Medical research and fiancé sectors. This will allow gamification to become ‘Echo