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61 Cards in this Set
- Front
- Back
Learning vs performance |
Permanent change in motor skill vs act of executing skill |
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Fine vs gross |
skills using percise movement vs larger muscles used in performance |
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4 criteria of motor skill |
body/limb movements, voluntary, goal oriented, learned vs relearned |
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discrete vs continious vs serial |
beginning to end clearly defined vs begin and end defined by environment vs multiple discrete skills put together |
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closed vs open skill |
performed in predictable environment vs unpredictable ever changing environment |
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skill vs ability |
hitting a level of performance in a certain task vs genetic trait |
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general motor ability vs specifity hypothesis |
all around athlete theory vs we possess certain ability |
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task analysis |
breaking down of a skill into its components parts and corressponding underlying abilities |
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event vs temporal aniticpation |
predication of what event will occur vs predication of when the event will occur |
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simple vs choice rt |
one stimilus one response vs multiple stimulus multiple responses |
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stroop effect |
interference in reaction time b/c performer is giving 2 conflicting signals |
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inverted u hypothesis/theory |
arousal and performance create optimal level of arousal for peak performance |
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stimulus response compatibility |
stimulus and response are naturally related EX turning wheel in same direction |
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PRP |
delay in response b/c 2 stimulus are placed close to each other |
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perceptual narrowing/cue utilization hypothesis |
narrowing of attentional focus with increasing levels of arousal |
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coordination vs control |
ability to have an efficent movement pattern vs manipulation of variable to meet demand |
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degrees of freedom problem |
coordinate and control the avialable degrees of freedom for movement |
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parameters vs invarient features |
flexible features vs mixed features |
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schema theory |
abstract representation of a rule or set of rules governening movement |
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GMP |
class of actions or pattern of movement that can be modified to yield various response outcomes |
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open vs closed loop systems |
command center generates feedback but doesnt help vs feedback is constant and allows adjustment |
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3 kinds of constraints |
individual, environment, task |
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afferent vs efferent |
arrive CNS vs exit CNS |
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CNS vs PNS |
brain and spine vs nerves |
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3 kinds of sensory receptors |
exterocepters- pain interoceptors - nausea proprioceptors - body postion |
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focal vs ambient vision |
voluntary and hampered by low lights vs subconcious and movement not affected by light movement |
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monosynaptic vs polysynaptic reflexes |
simpliest reflex single synapse more common one or more |
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cerebellum |
compares the sensory input it recieves from propriceptors interneruon that lie between and visual receptors to the expected sensory consequences sensory and motor neruon |
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3 memory systems |
sensory register, short term, long term |
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4 subsystems of long term |
episodic, declarative, sementic, procedural |
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fits and posner's 3 stage model |
congitive -> associative -> autonomus |
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gentiles 2 stage model |
getting the idea of the movement closed skill open skill --------------> fixation --------------> diversification |
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4 perfomance curves |
negative accelrating, postive accelerating, linear, s-shaped |
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performance plateau |
period of tome durin learing process no changes in perfomance occurs |
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4 kinds of skill tests |
pretest, postest, transfer, retention |
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global vs analytical |
perfer the big picture vs like steps to get to big picture |
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4 perceptual modes |
visual, kinesthetic, analytical, auditory |
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3 types of transfer |
postive, negative, and zero |
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ways to foster postive tansfer |
fundmental movement pattern strategic and conceptual aspects perceptual elements temporal and spatial elements |
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internal vs external focus |
focusing on one's own body movements vs focusing effects of one's action |
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discovery learning |
somethings are easier to learn through trial and error |
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expert vs learning modeal |
significant differnce in the degree to which learners are activietly engaged in learning process |
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task complexity vs task organization |
number of subcoponents vs degree at which subcomponents are interdependent |
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part practice techniques |
segmentation, simplification, fractionzation |
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speed accuracy tradeoff |
as you increase in speed you decrease in accuracy |
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3 types of goals |
performance, personal, outcome |
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bilateral transfers |
GMP and cognitive info |
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imagery |
visualization and cognitive i the absences of physical practice |
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constant vs variable |
same skill repeatievely vs variation of the skill |
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3 kinds of practice schedules |
blocked, serial, and repeated blocked |
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CI effect |
confusion from switching one sport, variation, skill to another |
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massed vs distrubted practice |
practice in which rest less than actual engaged practice rest equal or greater than engaged |
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3 ways to maximize time on task |
rest intervals equip substitutions drill design |
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5 types of error |
due to constraints, comprehension, response selections, executions, sensory |
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augmented vs intrisitic |
feedback from external |
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KR vs KP |
knowledge of results vs knowledge of performance |
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sandwhich method |
reinforcement, correction, motivation |
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descriptive vs perspective feedback |
describing nature of performance error vs offers suggestion on how to correct problem |
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guidance hypothesis |
too much feedback is detramental |
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methods of reducing feedback |
faded, bandwith, summary, average, leaner regulate |
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feedback delay interval vs post feedback interval |
time from the end of one performance attempt until augmented feedback is provided vs time from provision of augmented feedback to the initiation of the next performance attempt |