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61 Cards in this Set

  • Front
  • Back

Learning vs performance

Permanent change in motor skill


vs act of executing skill

Fine vs gross

skills using percise movement


vs larger muscles used in performance



4 criteria of motor skill

body/limb movements, voluntary, goal oriented, learned vs relearned

discrete vs continious vs serial

beginning to end clearly defined


vs begin and end defined by environment


vs multiple discrete skills put together

closed vs open skill

performed in predictable environment


vs unpredictable ever changing environment

skill vs ability

hitting a level of performance in a certain task


vs genetic trait



general motor ability vs specifity hypothesis

all around athlete theory


vs we possess certain ability

task analysis

breaking down of a skill into its components parts and corressponding underlying abilities

event vs temporal aniticpation

predication of what event will occur


vs predication of when the event will occur

simple vs choice rt

one stimilus one response


vs multiple stimulus multiple responses

stroop effect

interference in reaction time b/c performer is giving 2 conflicting signals

inverted u hypothesis/theory

arousal and performance create optimal level of arousal for peak performance

stimulus response compatibility

stimulus and response are naturally related


EX turning wheel in same direction

PRP

delay in response b/c 2 stimulus are placed close to each other

perceptual narrowing/cue utilization hypothesis

narrowing of attentional focus with increasing levels of arousal

coordination vs control

ability to have an efficent movement pattern


vs manipulation of variable to meet demand

degrees of freedom problem

coordinate and control the avialable degrees of freedom for movement

parameters vs invarient features

flexible features


vs mixed features

schema theory

abstract representation of a rule or set of rules governening movement

GMP

class of actions or pattern of movement that can be modified to yield various response outcomes

open vs closed loop systems

command center generates feedback but doesnt help


vs feedback is constant and allows adjustment

3 kinds of constraints

individual, environment, task

afferent vs efferent

arrive CNS


vs exit CNS

CNS vs PNS

brain and spine


vs nerves



3 kinds of sensory receptors

exterocepters- pain


interoceptors - nausea


proprioceptors - body postion

focal vs ambient vision

voluntary and hampered by low lights


vs subconcious and movement not affected by light movement

monosynaptic vs polysynaptic reflexes

simpliest reflex single synapse


more common one or more

cerebellum

compares the sensory input it recieves from propriceptors interneruon that lie between and visual receptors to the expected sensory consequences sensory and motor neruon

3 memory systems

sensory register, short term, long term

4 subsystems of long term

episodic, declarative, sementic, procedural

fits and posner's 3 stage model

congitive -> associative -> autonomus

gentiles 2 stage model

getting the idea of the movement


closed skill open skill


--------------> fixation --------------> diversification

4 perfomance curves

negative accelrating, postive accelerating, linear, s-shaped

performance plateau

period of tome durin learing process no changes in perfomance occurs

4 kinds of skill tests

pretest, postest, transfer, retention

global vs analytical

perfer the big picture


vs like steps to get to big picture

4 perceptual modes

visual, kinesthetic, analytical, auditory

3 types of transfer

postive, negative, and zero

ways to foster postive tansfer

fundmental movement pattern


strategic and conceptual aspects


perceptual elements


temporal and spatial elements

internal vs external focus

focusing on one's own body movements


vs focusing effects of one's action

discovery learning

somethings are easier to learn through trial and error

expert vs learning modeal

significant differnce in the degree to which learners are activietly engaged in learning process

task complexity vs task organization

number of subcoponents


vs degree at which subcomponents are interdependent

part practice techniques

segmentation, simplification, fractionzation

speed accuracy tradeoff

as you increase in speed you decrease in accuracy

3 types of goals

performance, personal, outcome

bilateral transfers

GMP and cognitive info

imagery

visualization and cognitive i the absences of physical practice

constant vs variable

same skill repeatievely


vs variation of the skill

3 kinds of practice schedules

blocked, serial, and repeated blocked

CI effect

confusion from switching one sport, variation, skill to another

massed vs distrubted practice

practice in which rest less than actual engaged practice


rest equal or greater than engaged

3 ways to maximize time on task

rest intervals


equip substitutions


drill design

5 types of error

due to constraints, comprehension, response selections, executions, sensory

augmented vs intrisitic

feedback from external

KR vs KP

knowledge of results


vs knowledge of performance

sandwhich method

reinforcement, correction, motivation

descriptive vs perspective feedback

describing nature of performance error


vs offers suggestion on how to correct problem

guidance hypothesis

too much feedback is detramental

methods of reducing feedback

faded, bandwith, summary, average, leaner regulate

feedback delay interval vs post feedback interval

time from the end of one performance attempt until augmented feedback is provided


vs time from provision of augmented feedback to the initiation of the next performance attempt