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15 Cards in this Set
- Front
- Back
- 3rd side (hint)
Motor Learning |
The process that brings about a permanent change in motor performance as a result of practice or experience |
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Phases of Motor Learning |
Cognitive -- "Thinking phase"
Associative -- "Trial & Error"
Autonomous -- "Mastery" |
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Cognitive Phase (of Motor Learning) |
Thinking about the task. A high amount of attention is required, and verbal/visual cues are encouraged. The goal of this phase is to obtain an overall idea of what the task is all about. Is open loop feedback (?) |
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Associative Phase (of motor learning) |
Learning takes place with each new trial, and errors are detected and corrected with the next attempt. Requires a medium level of attention and proprioceptive feedback.
Feedback is open loop |
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Autonomous Phase (of motor learning) |
The task has been mastered and is stored in memory. Requires little attention to the task. Feedback is closed loop |
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Open Skills |
Skills done in environments that change over time. Open skills require the mover to update constantly and to pay attention to incoming information. |
Example: playing baseball, walking on uneven surfaces, driving a car |
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Closed Skills |
Skills that have set parameters and stay the same. People have fewer motor issues with closed skill tasks |
Examples: walking on carpet, holding an object, reaching for a target |
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Adams' Closed-Loop Theory (of Motor Learning) |
Sensory feedback helps us learn the "feel" of movements. Both intrinsic and extrinsic feedback are needed for motor control & motor learning. This theory provides a good explanation for how slow movements are learned, but does not explain how fast movements are controlled or learned |
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Intrinsic feedback |
Intrinsic feedback comes from the learner |
A good shot in tennis "feels right" |
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Extrinsic feedback |
Extrinsic feedback comes from the environment. Extrinsic feedback is also called the knowledge of results |
The sound of the ball hitting the "sweet spot" of a racquet |
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Knowledge of results |
Extrinsic feedback |
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Schmidt's Schema Theory |
Developed to address the limitations of Adams' theory. The body stores learned tasks/movements as "motor programs". There are 3 types of feedback: Muscle contraction Proprioception Environmental When a person moves these 3 feedbacks and knowledge of results are briefly stored as "schema" which are used to adjust and evaluate the performance of a motor program |
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Effects of practice |
The more closely the practice environment resembles the actual environment where the task will take place, the better the transfer of learning |
"Perfect practice makes perfect" |
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Part-whole training |
Working in tasks as a whole or broken down into parts. Breaking it down into parts can enhance task performance or task quality, but it depends on the cognitive function of the patient |
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Constraints of motor development |
Young: there are limitations of available task because the body is not fully developed Old: there are limitations of available tasks because the body is degenerating |
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