The Importance Of Playing Kirby And The Amazing Mirror

Improved Essays
Playing Kirby and the Amazing Mirror is an action filled, adventurous, exciting, brain-busting game that challenges your imagination. Whether you’re eighty, eighteen or eight years old, you’re guaranteed a fun time while playing this video game. You’re probably thinking why is she writing a review about a kid’s video game? Isn’t she an adult? Trust me, you won’t regret playing this game, it’s okay to let loose and let your inner child show! Kirby and the Amazing Mirror is a video game created by Nintendo, you’re taken into different adventures that has puzzle solving and amazing graphics all bundled up! Kirby was first introduced into the world in April 1992, when Kirby’s Dream Land, the first game of the Kirby series, was released on Gameboy …show more content…
I can agree that the graphics on those versions are way better than the Amazing Mirror, which came out in 2004, but don’t be fooled the game is worth playing. The Amazing Mirror stands out to me because it’s one of my favorite video games as a child, I loved playing the game and I still do, what can I say? I’m a child at heart, there’s nothing wrong staying close with your roots. Playing Kirby and the Amazing Mirror, you’re guaranteed a fun time. No matter what age you are, just let loose and let your inner kid play. There’s so many reasons why you should play, Kirby has incredible characteristics to help him fight the bad guys. The game also has amazing graphics, mechanics and it’s very easy to play whether you’re still on a Gameboy (No judgement if you still play with one, just kidding I’m totally judging you.) Nintendo DS or Wii U. The game has a cool back story, which takes place in Mirror World, where Mega Knight’s wish reflects the mirror and turns the world evil and it’s up to Kirby to save Mirror World. You can also play with other Kirbys to help you, the game has it all! Released in 2004, it may be too old for your liking, trust me after 10 minutes of playing, you’ll be hooked. Just remember to thank me later for

Related Documents

  • Improved Essays

    Games and Hobbies in the 1906s “We don’t stop playing because we grow old;we grow old because we stop playing”. The games that children played in the 1960s influenced the games children play to day. First, toys in the 1960s were a moor part of children's lives. Children in the 1960s had favorite toys. Toys made in the 1960s are still around for people to by(Phipps).…

    • 789 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Mirror, Mirror on the Wall, by Barry Denenberg, is the diary of Bess Brennan. This book is about a young girl that got into a horrible accident that changed her life forever. Bess Brennan, the girl that got into the accident, is now blind. She goes to a school for the blind, and doesn’t like it at first. Eventually she learns to do things for herself since the accident, and her view of the world is much different.…

    • 459 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Qa Lab Day 1 Essay

    • 492 Words
    • 2 Pages

    All five games where again digital and all very functional. I found almost all of the games enjoyable to play excluding the werewolf game. I found the werewolf game to overall be poorly made. The animations where strange and unnatural, the voice work was repetitive and overall poorly done, and the gameplay was clunky and boring. In this Qa lab I had played two of the games twice before There Might be Ponds, and Office Mayhem.…

    • 492 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Reader Response of Chapter 3 of A Different Mirror: A History of Multicultural America by Ronald Takaki In the book, A Different Mirror: A History of Multicultural America, Ronald Takaki talks about how slavery came into place and shifted from white servants to black slaves. As a matter of a fact, during the start of the New World, white servants assembled most of the labor. In addition, Takaki explains, in great detail, the harsh, cruel origins that begot slavery. In the beginning, the English were first drawn to the color of the Africans.…

    • 434 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    Although, the court held that these slight details do not qualify as transformative elements because they are still an exact depiction of the No Doubt band performing songs, which is what they do in real life and what they are known for as celebrities (192 Cal. App. 4th pg. 1018). Unlike Activisionʻs portrayal of the No Doubt band, Segaʻs portrayal of Kirby was altered significantly and recreated as an entirely different character. Despite the similarities between Kirby and the Ulala character, Ulala can be identified separately from Kirby.…

    • 1859 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    You can also find the description on the back of the game box and rating can be found on the front to decided if it is an appropriate…

    • 603 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    An American is someone who calls the land of the United States home. A home is different from a house or one’s birthplace. A home is where an individual feels comfortable and familiar. I am an American because America is the home I belong to and choose to reside in.…

    • 307 Words
    • 2 Pages
    Improved Essays
  • Decent Essays

    My name is Orenthal Stallings Jr and I want to talk about a day that I will never forget. I want to tell you about the day I bought a video game. I saw the game advertised on the Play Station Network and I was very interested. Madden National Football League 16 was the game I bought. It was new and exciting!…

    • 377 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    Simple games are unpleasant! In the event that you are worn out on trivial programmed activities, Star Knight is the ideal game for you! An incredible harmony between dazzling illustrations, enterprise, and activity, move yourself to the abnormal state activity stage game, Star Knight!…

    • 220 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    While most kids were outside playing in the mud and dirt, I was sitting inside on a couch, comfortable, clean, and happy to do so. As a child, I detested the idea of getting my clothes dirty. I loved to be able to maintain the pristine cleanliness of my outfit, so I often refused to play outside. Instead, I resorted to a crimson red Gameboy SP with a blazing LED screen, almost too big for my hands, for my childhood action. I’d live out intense fantasies in that three inch square.…

    • 1123 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the modern world’s misfortunes. Yet, despite what the media may say, these electronic distractions may actually be better for humanity than previously imagined.…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Great Essays

    Everyone plays games. From the youngest of people to the oldest, we all enjoy a good game. It is a way for us to wind down, relax, and have a good time with our friends and family. However, in recent years, games have become a lot more than just ways to pass the time. They have evolved into something in which the new generations immerse themselves into.…

    • 1593 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    In 1984, Alexey Pajitnov, a Russian mathematician, created the popular puzzle game of Tetris (Video Game History Timeline). Everyone wanted to make their mark with video games. This happened to Shigeru Miyamoto when he created the Legend of Zelda and to SSI when it won the video game license for Dungeons and Dragons in 1987 (Video Game History Timeline). Years progressed and new companies started to emerge with the development of some of these classic games. Sony released the PlayStation in the U.S. during 1995 (Video Game History Timeline).…

    • 2069 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    For gamers like me, playing is an escape, an adventure the real world cannot give us. For those of us who can’t ski down the steepest slope, fight off a zombie invasion, or play in the NFL. Video games give us a chance to experience these kinds of things for ourselves. You won’t want to miss out on how our gaming technology will be changing in the future. It is definitely one of the most captivating industries in the whole…

    • 954 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Anime and video games are two subjects that play an important role in both eastern and western popular culture. The ascension of both anime and video games into popular culture originated first in Japan, and eventually their influence spread across the globe. I’ve been engrossed in both subjects since I was young, and I believe my appreciation for both was no coincidence. Anime and video games, after all, have always felt similar to me, but why is that? To answer that question, I will consider what anime is, and what video games are.…

    • 1715 Words
    • 7 Pages
    Improved Essays