The research data collected from this study was funded by two grants from the Research Grants Council of Hong Kong and was performed at the Department of Psychology at the University of Hong Kong (Li, R. Chen, & J. Chen, 2016). Video games used in the experiment ranged from first person shooters, complex simulation games, and driving games; the controllers used also varied from wii remote steering wheels, joysticks, and computer mice and keyboard sets. The tasks that the participants were asked to perform were done in twenty to forty-five minutes, and …show more content…
The non-action gamers were considered to be any person that had not played any video game for the past two years or played less than one to two hours a week for the past six months. Experiment one was called the “lane-keeping task” in which participants must stay between two dashed line about three meters apart from each other as you would in a vehicle. The second experiment was a visuomotor control task where the participant is looking at a darkened background with a single red orb in the center. The user is to keep the orb centered as it attempts to move to the edges of the screen by pushing the joystick in different