The Effects Of Video Games On The Military, Healthcare, And Business Industries

788 Words Feb 1st, 2015 4 Pages
The advent of video games started back in the 1950s, however, in 1958 Physicist William Higinbotham created what is thought to be the first video game. Rudimentary at best, the game was grandfather to the more familiar game from the 1970’s arcade game named Pong. In addition, the video game revolution first began to occur in 1977, with the introduction of the home gaming system, “Atari.” Other companies, including Sony, Nintendo and Sony would later mass produce home gaming systems and video games, which create an entire generation of video gamers. As technology has advanced the “only for playing” video game has reinvented itself. The effects of video games can be seen in the military, healthcare, and business industries. The military has changed. Long gone are the days when soldiers march to a firing range as a way to learn how to accurately hit a target, or sit with pen and paper at the ready, attempting to plot a course for navigation. The United States military “has used videogame technology for years, for equipment training, situational awareness, leadership skills, and recruitment” (Rice, 2008). Video games have become an intricate part of training in the military. Video games, also known as computer simulations, have proved themselves to be extremely reliable in preparing soldiers for specific war-time situations. They have been especially valuable in the past 14 years, with the wars in Iraq and Afghanistan "There 's been a huge change in the way we prepare for…

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