Dan Bustard, an excessively addicted gamer, is interviewed in the film “Second Skin” as he experiences from most of the issues mentioned above. As he admits, he once missed the opportunity purposely and played the game “Everquest II” continuously for three days without any sleep, which is an obvious symptom for game addiction. Also, he plays the game 170 days in a year according to the statistics collected by the game. On each regular day, Bustard approximately spends eleven hours playing online games, eight hours working, four hours sleeping, and one hour on miscellaneous activities like eating. “My life’s fallen apart”, Bustard confesses, “I really want to end my life…… I can’t face anyone after this.” It is obvious that online games appear extremely addicted that they have ruined his life and deprived his time, health, and ability to return to the reality. However, these results do not happen accidentally. Game developers and companies design online games addictive intentionally in order to gain enormous profits from this emerging industry; they understand the weaknesses of the humanity and use them to debilitate the players’ consciousness to “control” the players. No wonder online game addiction becomes a severe social issue. A statistic even reveals that half of the MMO players admit that they are
Dan Bustard, an excessively addicted gamer, is interviewed in the film “Second Skin” as he experiences from most of the issues mentioned above. As he admits, he once missed the opportunity purposely and played the game “Everquest II” continuously for three days without any sleep, which is an obvious symptom for game addiction. Also, he plays the game 170 days in a year according to the statistics collected by the game. On each regular day, Bustard approximately spends eleven hours playing online games, eight hours working, four hours sleeping, and one hour on miscellaneous activities like eating. “My life’s fallen apart”, Bustard confesses, “I really want to end my life…… I can’t face anyone after this.” It is obvious that online games appear extremely addicted that they have ruined his life and deprived his time, health, and ability to return to the reality. However, these results do not happen accidentally. Game developers and companies design online games addictive intentionally in order to gain enormous profits from this emerging industry; they understand the weaknesses of the humanity and use them to debilitate the players’ consciousness to “control” the players. No wonder online game addiction becomes a severe social issue. A statistic even reveals that half of the MMO players admit that they are