Video Game Addiction: Second Skin By Dan Bustard

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Since entertainment has always been an essential part of humans’ lives throughout the history, having an equal importance as production does, production methods and entertainment activities progress simultaneously throughout the history. As the Internet and computers become prevalently used in certain industries, new entertainments are also developed. Online games are definitely the most popular entertainment these days. Billions of game players devote so much time and money on online games daily that has created a new industry with an enormous value of outputs. Some players play games merely to take a break from work while others recognize it as a way to escape from the reality, seeking new lives in the virtual world. Although connections, …show more content…
Dan Bustard, an excessively addicted gamer, is interviewed in the film “Second Skin” as he experiences from most of the issues mentioned above. As he admits, he once missed the opportunity purposely and played the game “Everquest II” continuously for three days without any sleep, which is an obvious symptom for game addiction. Also, he plays the game 170 days in a year according to the statistics collected by the game. On each regular day, Bustard approximately spends eleven hours playing online games, eight hours working, four hours sleeping, and one hour on miscellaneous activities like eating. “My life’s fallen apart”, Bustard confesses, “I really want to end my life…… I can’t face anyone after this.” It is obvious that online games appear extremely addicted that they have ruined his life and deprived his time, health, and ability to return to the reality. However, these results do not happen accidentally. Game developers and companies design online games addictive intentionally in order to gain enormous profits from this emerging industry; they understand the weaknesses of the humanity and use them to debilitate the players’ consciousness to “control” the players. No wonder online game addiction becomes a severe social issue. A statistic even reveals that half of the MMO players admit that they are

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