Day-one DLC would be slightly more difficult to evaluate under this approach. If the day-one DLC was developed after the game went gold, and was completed in time to be offered with the game’s release, it would be ethical under this approach. However, if it was treated similarly to on-disk DLC, where it was ready to go when the game was completed and was only left incomplete to boost revenues, it becomes less ethical. Looking to ethical tests, the One’s Best Self test is a good way to measure the ethical ramifications of effects. This test asks, “Is this something you would want to be known for?” When looking at DLC, the traditional route passes this test …show more content…
First of these is the mandate of excellence that Christ calls His followers to. Ephesians 6:5-8 speaks to this in the context of how Christians should work as if for the Lord, when it says, “Slaves, obey your earthly masters with fear, trembling, and sincerity, as when you obey the Messiah. Do not do this only while you 're being watched in order to please them, but be like slaves of the Messiah, who are determined to obey God 's will. Serve willingly, as if you were serving the Lord and not merely people, because you know that everyone will receive a reward from the Lord for whatever good he has done, whether he is a slave or free.” The implementation of DLC should not be done to cut corners or gain easier revenues, but rather done to complete the best work possible, as if working for the Lord rather than for man. 1 Corinthians 10:31 calls Christians to work for God’s glory when it says, “Therefore, whether you eat or drink, or whatever you do, do everything for the glory of God.” Implementing DLC needs to be done in a way that expands the experience for the consumer, and does so in a way that shows excellence and work that would glorify