Essay on Movie Review : ' The Underground Dragon '

2236 Words Dec 6th, 2016 9 Pages
This style of game is unique on the mobile medium. This game is most similar to the Assassin’s Creed9 game series. This series are open world games that focus on certain eras and locations in history, and about how assassins moved history along. The Underground Dragon takes this into a different direction, with it being a solely mobile game. Unlike the Assassin’s Creed games, the main plot behind these games will not focus on the power of spies. After The Underground Dragon: The Russo-Japanese War there will be a different focus of the game. Instead of just using spies until the fan-base get tired of the idea, the goals, origin, profession, and character will change. For example, a successive game could focus on a young Egyptian trying to fight off the Romans during Antony’s Civil War10. Another example, could be in Paris 1888, helping Emile Nouguier and Maurice Koechlin build the Eiffel Tower. The basic premise as a mission-based game gives rise to opportunities for expansion of the game.
This game is creative, because it is a mix of the mobile game genre and console video games. It will combine the best attributes of both mediums, the ability to coordinate real world movement with in-game movement and be free to go wherever of the mobile games, the graphics and story found in console games. This is a dynamic combination, this allows for the player to intervene in the story more, to control what is happening in the game. Combination of mobile and console mechanics also…

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