Project Classroom Makeover By Cathy Russell Summary

Superior Essays
Cutting Edge Classrooms In Cathy Davidson’s piece “Project Classroom Makeover”, she voices her concerns about the lack of quality of todays education system. She thinks that America’s classrooms haven’t evolved enough to prepare students for our advanced society full of new challenges and networking. She argues that by adding more game play into curriculum, learning could become more engaging and interactive for the young students of the twenty-first century. Games are a way to add a whole new level of interaction in the classroom. Game play can build relationships, as well as encourage new ways of thinking. Pairing experience and games in the classroom can result in an atmosphere that can produce successful students. Traditional classrooms …show more content…
Therefore, game play should not be the only platform of learning within a classroom. Games can get kids interested and will start to develop these skills; but experience and practice is what will help them learn to use the knowledge they are accumulating. Whether it be by taking field trips more often, or doing more experiments and projects in class, activity is the best way to get kids involved in what they are learning. By letting them put their knowledge into practice, it let’s them see how important education is when it comes to solving problems or working towards a goal. Cathy Davidson explains this realization by “knowing that, when tested by the most grueling challenges ahead, you have the capacity to learn what is required to succeed” (Davidson 67). Success can be anything in the bright minds of children - from becoming a doctor, to building a rocket. But what is important is that these students realize what it takes for them to achieve their goals. Experiential learning is a way for them to have an opportunity to test their skills and see just exactly what abilities they will need to in order to be

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